Here's another practical example that should (hopefully !) settle this ... Now to be fair I would agree that this does indeed require a bit of thought as well as some practical experience to wrap one's head around it ! But at the same time this really isn't anything new, and it becomes really quite self-evident when…
sure! Flow and LUA are looking awesome exposing HIK. By inspiring I meant for students of c++ with an interest in game dev. Compared to wraping a students head around writing a physics lib or same old shader stuff which might seem even more daunting and less fun considering low level directX 12 and Mantle complexity?…