Version 2.2 don´t work on Max C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(462,18): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(463,19): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max…
Thanks for the clarification and additional info, keres. I do appreciate it. I came across some old slides by nVidia: http://www.cs.cmu.edu/~djames/15-462/Fall03/notes/CassEveritt-MathematicsOfPerPixelLighting.pdf On page 35 it describes how the per-vertex T,B,N vectors can be used.
You might find this interesting to listen to, hopefully a revealing facet of what it means to be in China. Though, it is mostly about mainland China. http://www.thisamericanlife.org/radio-archives/episode/467/americans-in-china
I think the lighting in the map is a bit dark as well. The shot at 1min26sec has the best lighting in my opinion. In comparison, the shot at 46sec is incredibly dark, to the point that I can't even make out the door, which I assume is the focal piece. Overall great work though. It's a shame that you have to move on from…
Maybe you have decimation set to zero? http://download.autodesk.com/us/3dsmax/2012help/files/GUID-7621338C-661E-4A8E-9CC5-87DC8420D51-269.htm You can remove them by adding an Edit Poly modifier, and clicking on Remove Isolated Vertices.…
If you upgrade to e.g. an i5-4670k you will see barely any performance increase (probably not more than 10% or so) unless you also overclock, and to do that on a Haswell chip you'll probably have to delid the CPU and reapply thermal paste to get good thermals, which definitely has the potential to go very wrong. If you…
The GTX 460 performs better than a 5770 for abit more money. For the price range you listed it's a good fit. I use an ATI card at work and they work fine, the 5770 even. I recommend whatever fits your budget more. As for myself, I like the idea of having CUDA and PhysX suppport for whatever reason. I also have a bias…
To OP: It would help if you could explain your exact issues with the card you own/ed. Nvidia screwed up on their 260.xx series drivers but has already fixed alot of the issues they were causing with viewport bugs. This is a little bit of an exaggeration. O_o I've run SLI for a year now and the only problem I've had was one…
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Hmm, tempted to buy a new graphic card, though can't really afford it these days, but my ATI Radeon HD 4800 is always crappying out when doing shaders. Thought about getting a nVidia GTX 460 1024 mb, for about £185. Just wish I could afford something better. :P