[ QUOTE ] Also: Knowing now that I only get 45-50fps with an 8800gtx at HALF the max texture res. Why would I bother buying the full version knowing I wont see max textures with a 400$ video card? At least valve targets the majority card holder. No offense, great game and all and ill probably still pick it up. but how…
Hey hey Sett, that car rocks ! I loved in the tunnels! >_< ;; (Sqeals in joy) The pulling of the 360's and 180's were hella fun! But I did notice something very odd when you get into the city itself. It lags! it felt like a blew the tires and hit gravel. and I accidently drove into one the buildings, couldn't get out ! LOL…
Am using Max 2008, just rendering a 400 frame scene to AVI @ 640*360 from a scene with sub 2k polys , and no advanced lighting, using just scanline renderer. I turned on the 'conserve memory' checkbox, but it doesn't seem to make any difference. Is it just a case of the summer heat causing the machine to overheat or…
If you have a tiling texture like this as a smaller section of a larger texture, you need to add wrapped padding pixels. The reason you need to do this is linear interpolation. Imagine a horizontal row of pixels in a seamless, tiled image: 5 6 7 6 When they wrap, the edge pixels look nice and wrap consistently: 5 6 7 6 5 6…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…
modsoft - Nice start and welcome to the challenge! Your scale looks spot on. Aerial_Knight - Is that in engine? If so, how did you do the reflections :) ? I think that your gloss value is too high. It barely shows anything of the spec map now. Also as Xerafel suggested; Try putting scratches on places where they make…
SD 2018.2.2 Fixed: * [Content] Shape Shadow does not work correctly when tiling is off * [Content] Floodfill to Random grayscale / color doesn't work correctly in some cases * [Content] Flood Fill is incorrect in non-square * [Content] Flood fill to Color / Grayscale is broken * [Content] QuadTransform is jaggy in CPU *…
After some more experimenting I found that the Vertex Data -> TexCoord as "uv:map1" seems to work fine with the version 1.1 Shader, but not the 3 Beta version. On the other hand there's other stuff that I haven't figured with version 1.1 (does not work?) as I previously wrote about. I am going to try this on my highend…
I KNOW!!!! If you read both my posts again, you'll see I was talking about the INTEGRATED graphics chip in a lot of current laptops. For example, the NVidia 320M, it's not actually a graphics card, it's a chip on the motherboard that handles the graphics. IIRC some of the new Intel mobile architectures are designed to work…