I think you can have both a job making games and work at a place where you are compensated for your time, and get to work reasonable hours. You just have to find the right place. I'm willing to work late here or there, or come in on a weekend once in awhile, but 80 hour weeks? Sleeping under the desk? That is fucking nuts.…
Most people don't play games for forty hours straight. And those that do certainly have preexisting issues that lead to such behavior. If the person in question had been into hard drugs and died from that, no one would create a media circus around it. However, video games are still considered a "toy" for children. Thus,…
Good news...you'll never need to know how to draw a straight line. Bad news...to really learn how to draw well you HAVE to set your imagination aside some times and draw what you see. But you dont have to straight copy it. Get some "anatomy for the artist" type books and refer to them often whenever you are unclear about a…
Your words. You are saying 99% of the Art in the world can be judged, because it is supposed to have a purpose. only debating what you are trying to sell. That sentence and the next 3 paragraphs, you are trying to impose a commercial workflow and critique onto 99% of all Art. This is only art history 101.. really basic…
No, I forgot to change the brightness. I didn't even know you could do that in color.adobe.com, but it's possible. Changing brightness (so you have a cool dark end and a warm bright end), you can get this: But to get back on what you were talking about, when you ask "how to unify the temperature (or the physical location…
I read this. Then looked at the studios work. Kinda made me look at his article in a different light after that. Also the semi-attack on environment art and env artists hide because they can't do characters or however he worded it is a total douchebag thing to say. Perhaps a long time ago characters were the bread and…
just look for maya tutorials, none of the modeling tools are different. they may be moved around a bit but they are named the same. ultimately the software you use should be what you are comfortable with using. I personally have never seen the appeal of blender other than the fact that is free. but I just typed "maya Lt…
Alrighty. I did some corrections to the previous sprunghunt's line and i got something that works with one vertex select -r $obj.vtx[5] ; I could not get the multiple vertex selection with this one line, so i scrolled some forums and came up with this: string $sel[] = `ls -sl`; string $obj; for ($obj in $sel) { select -r…
you know what not to take too much of a crack at cg education, but its crazy, that I notice as bad as some "TRADE" schools are, the universities can sometimes be far worst. I think they deal with a lot more theory at times and theri ntry level 3d class / 101 course teaches them so broad because you have people taking that…
Yea that's why i was asking what it was for. I didnt see any place for health or weapons or any kind of game play info. The whole thing just looks kinda generic to me. There are some cool things you could do with those radar screens (instead of those old school looking radars). Using references will go a long way.…