I assume you mean bump map baking given game design, there is this tutorial which goes through the steps. It is based in Maya but the vast majority is applicable to 3d max https://flippednormals.com/products/military-radio-modeling-texturing-complete-edition/…
Rockstar has a karma system in place, the more you kill other players/blow up their vehicles, you'll start to only be put in matches with players who do the same thing. It slowly separates good/bad sports. http://www.vg247.com/2013/10/01/gta-online-rep-system-can-brand-people-bad-sports/
Thanks for the effort Spudnik. I made a zip archive for anyone who wants to get them at once. The archive has 78 files in it for the moment, I hope I haven't missed any sheets. Please add this link to the beginning of your first post for easy access. https://www.dropbox.com/s/ljndfldoiepeil9/Concept%20Sheets_01-01-2014.zip
planes with opaque textures ? that way you can brush multiple instances on your terrain - I believe that most engines handle it that way with decals and alike. here is a nice page showing how its done using parrallax mapping Parallax Mapped Bullet Holes http://cowboyprogramming.com/2007/01/05/parallax-mapped-bullet-holes/
Thought it made sense to let people know that Robert Ashley is now doing his own thing also. A Life Well Wasted http://www.alifewellwasted.com/episodes/alww_ep-01.mp3 This podcast really was a breath of fresh air, the others have all started to become rather mundane I feel. Give it a shot definitely if you listened to GFW.
Hi all I'm glad to share with you this update. I just finished the texture of the floor (it's my first PBR texture :$ ) . I made a first version and after I reworked to get the final result. I hope you will like it and of course feel free to give me feed back Enjoy --Version 01-- --Final version--
call all you files like 'final version' then yuo will have final version 01, 02 etc :) I call some of my files rude names like shitcracker 01,02 etc , as that model was turing out really bad. generally though i keep my naming stuff simple. hate traversing multiple folders
I'd recommend uploading it to https://syncsketch.com/ if you want some of the veterans on here to give you some better feedback. The jump past the lasers at 0:01 needs more of a build up for the size of the jump she delivers. As it is though at the moment, I do believe you've made a good animation. I particular love the…
Day 01 Blockout Duplicated the shape of the gate (out of the camera view) to get the lighting working. I have to fix some scale issues with the gate/roof @NBLM Great start! Are you using modo? Just curious. @oqtopus Cool, I suggest to focus on the whole environment first, before going in to the details @BradleyWascher…
@ DerRazputin : Thanks. the hood at this stage is kind of going to be suspended above her head by spider leg things..... I think. the eyes are just sculpted spheres.... Grassetti style.....https://grassetti.wordpress.com/2015/01/18/portrait/#jp-carousel-4791 Quick lunchtime idea paintover... now to try and do it in ZBrush…