good god! Some of those things look like they're ready to burst! I like this picture however: http://www.yannarthusbertrand.com/yann2/affichage_bestiauxAutre.php?reference=BB-082&pais=Bovins Thanks for the link, this should make for some interesting refs.
Not trying to cause trouble, I can't remember the teacher's name, I think it was Mike - this was back in 2002-2003. I'd feel irresponsible if I didn't mention the paycheck thing - It was when they were working on a Hot Wheels game that got canned.
it's coming along well man, i think you can push the colours a bit more though, get some contrast in there, use some really vivid colouring for the carapace. i think her skin could do with having a really pallid, sickly translucent look to it. just my $0.02
Thanks Farfarer!That really helped a great deal.I used the push modifier to offset the low poly from the sculpt by 0.2,then projected via 3DSMAX.The bake was pretty clean,though I'm getting seam lines in the displacement which is completely understandable. Here's a 3D view…
Edges look to sharp. Will try champering again at 0.2 but i think i will get these small triangles again.Could use some tips on that. I guess i have to figure out whats wrong with the top of the right windsheild.I have to cut a edge in there i think but that hasnt been going to well.
Let me rephrase: The tools provided for Hammer make it a PITA to get into. And a lot of the tools are a community effort, so you will get some hit and miss. The way you create shaders for Hammer make it a PITA to get into. Reminds me of 2002. Once you get over that hump, Hammer is fine.
looks great not sure how you would bake that fluffy collar, maybe try sculpting something more bake friendly like this guy has http://th00.deviantart.net/fs71/PRE/i/2013/004/d/2/arenanet_art_test_05_by_nelyia-d5qfrzo.jpg
lol good topic, always wondered who were the "brazucas" here brazilian from rio, but been living in italy since 2002. does that count? hehe and helder, there is you and pedro amorim from portugal right? anyone else from portugal?
For a 007 style sequence I would simply render 3d models out as silhouettes. Other shapes can be done using Masks in AE. They may well have done their silhouettes with hand drawn rotoscoping, but that is a major investment of time compared to the above.