Texture Layers' pelt mapping was/is fairly convoluted, and not free (unless you're a lucky beta-tester!). And no integrated Relax function there, unless you count the UVW Frame export-UVs-to-mesh-then-use-Relax-modifier-then-import-back workflow. Which is kinda cool in its own right, but not exactly friendly. So I for one…
so another warmachines influnced model arises yea your texture work is really nice, For a model like this I dont suggest making a normal map unless you built the geometry high poly first, I dont think your details will transfer over very well. models painted very nice, arm needs some more work, and definetly needs a spec…
correct me if I'm wrong but I believe the doubled vertex count mostly just affects transfer rates and that shouldn't be a big issue I think. not like there are any light calculations done on them. well.. I guess if you work on some limited platform every kB you save is worth something. vertex color is good cause you save a…
Soclab no longer lists ORB on their site and the URL returns a 404, somehow I don't think they're going to work on it anymore... I'll try to get some UVs on the model and see if I can convince Doom 3 to use texture colors (it can do material colors but I'm not sure about textures). Problem is the radio-baked mesh is really…
I think PDF's are somewhat slow, but maybe i should upgrade my reader. They're not slow enough for me to ignore the benefits. I've been given concept docs for games in Word format, and couldn't open the file correctly no matter how a tried. Many teachers have difficulty transfering their class assignments to school…
I've seen very convincing spherical harmonics solutions to bake perVertex coefficients storing the light transfer of subsurface scattering. It runs without any problem on any recent gpu and could probably be used in modern games. Anyone that has the directX SDK installed can check it on the demos (even with dx9).…
Env files save vertex weights if the vertices have been baked/adjusted by hand. For verts that are just 'enveloped' and haven't been adjusted by hand, their vert weight is not saved out (it is, on the target mesh, affected by envelopes again). The bone envelopes are also saved and loaded but this is mostly useless for…
[ QUOTE ] Though I guess I probably should take it easy or something, because this is my last week living here, because I'm transfering away from this dissappointment of a school. But I wanted my last week here to be somewhat enjoyable, not cleaning up the house. [/ QUOTE ] Ok so the anger has build up, I can understand…
You have to declair your assets as foriegn national. the U.S. and canada like to keep their money circulating within the local economy as much as possible. It isn't illegal to transfer large sums of money offshore, but there are tax implications, limits and procedures to consider. An example of this is capital gains tax.…
Still haven't heard anything regarding Terminal Reality art test since last Wednesday but was offered an entry level position in Dallas at a vfx company doing some render wrangling so I'll be packing it up and moving out to Dallas this weekend. :) Hopefully, if things work out I can get my foot in the door somewhere. :) At…