It's looking good so fra :) Echoing uppying the wetness of the rocks though, take a look at Epics GDC 10 map and look at the rocks with the waterfall. Notice it has a dry area and a wet area, try incorporating something similar to that on your scene (making areas that would get sputtered more by water wetter and areas that…
If I'm correct it's because many Asian cultures highly value being able to copy art as closely as possible. It's not that weird a concept, really. It's like how we keep repeating that you first need to be able to make an accurate anatomy study, and only after that you should try stylizing things and playing with…
Yeah but UDK is really easy to get stuff set up in as an artist. Everything you need: http://www.worldofleveldesign.com/categories/cat_udk.php The programmers I've worked with absolutely hate both Unity and UDK (Hipster programmers I suppose.) If you can show them how epic your scene looks with all the tricks UDK has to…
Why does criticizing software (because I want to see it do better and make life better for everyone) mean I have to stop working with it? Would this logic apply to cars, where if there was something you didn't like about your vehicle, it means you can no longer drive? You can be an artist, make art with the current tools,…
Yea...but George Lucas wanted to sell more Toys. Empire was by far the best one. Goraaz, "We had an outline and George changed everything in it," Kurtz said. “Instead of bittersweet and poignant he wanted a euphoric ending with everybody happy. The original idea was that they would recover [the kidnapped] Han Solo in the…
Man it's a harsh restriction that people can't team up because I think you have some of the most creative ideas out there but your execution/technical skill/rendering doesn't match up. I love this one, and the geode but it makes me sad that your concepts never get past a rough sketch of an idea. Maybe after the contest is…
Thanks a lot, I appreciate it the feedback! Edrice, I intend on having some cartoony proportions but I think even then you're right about the head being too small. I've been working on some head studies in order to get more comfortable sculpting the planes, and also to get better with more realistic proportions. That link…
Hey! Thank you for the feedback on that scene. I'm not here to make excuses for it. So much of your critique is just stuff that we were not able to do. LEGO Does not allow the scaling of LEGO bricks, so we were severely limited by doing stuff much more epic than that. Only the preview with the lighting is in maya, the rest…
We're using UE4 so everything is corrected for us with the sRGB tick box for albedo textures. But on top of that we now also have to use mid grey of 186, unless we've totally misinterpreted the Epic documentation. I don't think so though. Also we've tested that in fact whatever colour you make in Photoshop will get into…
If your learning I would not worry about if it is a good model. Just go through the process and get all the learnings you can. What maps to use? What do you need to make it look awesome? Those 3 maps already give you enough to make it look cool. Is it for rendering, game engine? It is better to make 100 models, learning on…