[Graphics programmer answer] Doesn't really matter. I would shoot for everything being separate. Should a metal barrel and lamp share the same texture? Not really, you should be fitting each of those as close to 100% UV as possible. If you want those to both be say 512 size textures and you only see a lamp in a house and…
Makes me happy to see a lot of people who have inspired me over the years (and who've helped me) crit the new site, thanks a lot everyone. So the biggest thing i've taken away from this is... a) people seem to be split on lightbox... for now I'm going to keep it though and b) ... MORE CONSTRUCTION SHOTS! Ok so, I will…
Sorry for the lack of details, I've been bussy working on the trims and textures. Here it is a quick update: Basically, what I did first was in photoshop create a 2048x2048 document, in Edit/Precerences/Guides,Grid & Slices I set up the gridline at 64 pixels (also changed the colour) and 1 subdivision. Then when I press…
I was thinking that although it's true that technology is getting better which allows artists to push the limits of 3D graphics, there will always be a place for low-spec art. For example, pixel art is probably the earliest and oldest form of digital art but there are still many people who practice it, and there will…
Had a problem come up that I spent most of the week on. Still can't figure out what's going on. I'll take some screenshots and post it up later. Tweaked a bunch of things and knocked out a lot of the small props on my list. Just a few more left, then need to make a lab behind the front desk. A few lightmass wierdness in…
Hey guys, glad to hear you're liking the changes. I've made some further adjustments. I also realized I was saving my updated file to the wrong folder haha. Re-download now for significant modifications. I shifted some elements around to accommodate this. I don't think button highlighting is possible so I went with the…
@antonyj, I think that your prop looks good. If this is your first time and you're pressed, don't feel like you need to do every piece in the concept art. I think that it would be a lot better for you to make one really good prop model than 10 really bad ones. What you can do is use this prop as a texturing testbed and…
This is tough to critique because you're clearly going going for a stylized character and can use that as a defense against anatomical flaws. Despite that, there's a few things that stand out to me that you can consider: -The model looks higher resolution in that most of the surfaces seem rounded, but the texture seems as…
Here is a new spec from Arbico for £855 which I like PC CaseRaidmax Galaxy Black - Included Case Fan1 x 120mm Standard Case Fan - Included Case Fan ControllerNot Included Power SupplyQuiet Xilence 580W 2 x PCI-E (+£40.00) ProcessorIntel Core i5 2500, Quad Core (1155, 3.30GHz, 6MB Cache) (+£25.00) Heatsink & CPU FanQuiet…
@BI0H0G - Here are some pros/cons: + The smooth edged geo and modeled details allows you to not bake from a full highpoly, so you won't have a pixelated normalmap on a large scale asset (such as your vehicle, which would require huge normalmap if it would be baked). Also it saves time because of the no highpoly. + The…