Now you are getting there mate, UVs get super easy once you understand the basics, once you have the basics down you can then afford to spend time on them working out things like pixel density etc. For now though just keep practicing unwrapping stuff. If you want some more models to practice with take a look in the SDK…
This "I need a mentor" threads are very common on 3d art forums. And the simple truth is, you don't. You might learn better in a classroom environment, but you should really start working on being an independent learner, especially for this industry. Follow enough tutorials that you are comfortable with the software and…
1.) doesn't matter as long as the final result looks nice. I would ditch however JPEG since it always comes with artifacts or visual compression. Go with BMP, PNG TIFF or anything that does not visual compress and is easy for you to work with for example in Photoshop. 2.) depends on the style,- if you want to have crispy…
I like the model, though one thing you could do is scale the snout in just a bit. Right now, it's a bit difficult to focus on the character's whole face. This could improve it's real-time cinematic appearance. The UV layout looks solid, but there are some thing about the texture that are confusing. The shirt continues past…
I haven't read through the thread so someone might of already said this... * The damage to the AK seems excessive and inconsistent. The body of the gun is highly damaged, but the high traffic areas like the tip of the barrel, the clip, where the hands hold the gun. * I can't seem to figure out why the clip and other metal…
well i don't buy bad games, or at least haven't in a very long time; i guess i'll rate off demos i've played remember those crazy old Duke 3D alphas they released to show how far the game was developed from where it was? playing the Psychotoxic demo felt like playing one of those alphas. 'polishing' a game is apparently a…
About 1½ hours. Pretty much my first attempt ever to do hair alpha. This probably doesn't suit that well for the type of hair the uncharted girl has The head model and textures was the free head scan from Infinite Realities. I didn't really do any research on how people usually do this type of hair. I created a polygon…
I think that the design aspect is something that can be taught in a 2 year program. Obviously they wouldn't be able to go right into an entry level position as a game designer, per se, but there are several areas that they can start in that use the game design concepts. I think the easiest one that they could get into…
[ QUOTE ] What is it? Scott [/ QUOTE ] from the website. What Is Konfabulator? Konfabulator is a JavaScript runtime engine for Windows and Mac OS X that lets you run little files called Widgets that can do pretty much whatever you want them to. Widgets can be alarm clocks, calculators, can tell you your WiFi signal…
ok first off im a big fan of both warmachines and Warhammer, the concept art your looking at is from the warmachines//hordes universe, steam powered bad ass minatures. With that set out of the way ............ you legs are a 3 point system the mid leg/calve area based off the concept art above from the side should work on…