Its a little off topic, but imo the weapon does not look aesthetic in its current form. The modeling and bake sure is very nice, but the version you choose has no nice proportions. The long magazine is missing, which unbalances the whole thing a lot, and the front barrel is pretty ugly in its default form imo. Im sure…
I've actually been considering giving this a go for many years. Photoshop is ancient and creaking now, built on old-world principles and technologies (the concept of a desktop program implementing its own paging algorithm in 2013 is hilarious) and does a lot of content creation stuff awkwardly due to its heavy reliance…
@Elod.H - Thank you! I went and took a look at the Perspective Tool after reading your reply to see what it was all about. Fortunately it can work in a pre-existing scene, but I think it is better used when first constructing a project. There is something fishy going on with the perspective of the image (and I could be…
Cool stuff. The texture on that table is.. not good. The items on the table look pretty decent but it looks like no care was taken in texturing the table itself at all, and it really detracts. it just looks like fibers from photoshop and just has way too much contrast for what ti is. Just look up some reference and put the…
That's an awful long rifle for an awful short barrel. Bullpups are built on the premise that putting the magazine and action behind the grip allows a long barrel in a short overall length. Right now your design looks like somebody basically took the shell of a bullpup rifle and attached a standard rifle to the front of it,…
Based on how full we thought each environment will be, we have decided to merge the derelict and wild environments so that the alternate dimension is much more unique and full, this will also simplify the gameplay and make it a more enjoyable experience. This being said here is a long due update to what is happening as far…
I wish I had a reference to show you, its just really the way the project worked. We were assigned some assets that would go into the level. Since it was never finished i wanted to polish up the assets i had created and make a little scene out of them. The only concepts i have are rough sketches of layout, and reference…
mop: what we learnt is that in the new unwrap UV window the line color is multiplied with your wireframe color in order to distinguish things when unwrapping multiple objects. means if you set it to black you have no visible uv layout anymore... "works" fine here - you must be screwing things up. i have never ever used…
There seem to be a number of folks on this forum needing career
advice and portfolio assistance, as well as skills testing. So I was thinking
maybe we work as a team and create a quality game asset together. Each artist
will take on the process of (1) prop or part of the asset. You'll work through
all phases of the…
I wanted to say... THANK YOU. I retopped my mesh about a week ago which helped with sculpting and getting good normal map detail. I also used baking to transfer the image data to the new uvs and I thought it looked decent. Then today I had to get rid of a seam (I left the head alone during retop so it still had its…