toilet humor!! does your mulit-level multi-building super secret military/research/secret base have a single restroom facility for the hundreds of employees/gaurds? does the player have to kill an enemy to gain access to a required item in said restroom? is the restroom the site of major occurence (new strong enemy or…
I used silo at work and I will buy me a personal license soon. The programm is pretty nice. Although there are some bugs and no further upgrades (as said above) it has some really nice features. Nice customizable GUI, fast selection methods and a nice subdiv handling which is supperior to maya(<=8.0). As I was used to work…
Which program are you using? Yes I use an invisible low poly cage for physics. Using a lower poly invisible cage will help keep your calculation time lower. It also lets you omit little details that can cause issues like a belt, a holster or rivets. For objects that interact with characters I use biped as a deflection…
Quick follow up with some real world experience to help concrete what Im saying. Edit: As one of the few people on this board with a mental umm speciality thats not afraid to blurp it out. This may give a inside viewpoint also lacking. With OCD, I could very well see this becoming a addiction for me. The thing is I have…
For me, no matter how simple or complex the asset is i take pretty much the same approach to uv mapping: (in modo) 1. Select seam edges 2. Hit unwrap(auto unwrap etc) 3. Adjust seam selection to account for any major distortion or missed selections, sometimes this means breaking some chunks up a little more 4. Relax, a few…
Don't most EA sports fight games usually use their own proprietary complex muscle system that goes beyond maps? But systems for interaction of masses and jiggle deformers? previous discussion of EA muscle systems: ( in which mop also state that most of their effects are blended normal maps? )…
uh, hollywood is complaining about smaller profits afaik. they blame it on p2p but i guess people have had enough of their professional milking of the same old s**t by now. 2-3 hour long games sound like a bad idea. a game is not comparable to a movie, different sort of entertainment. instead, a game should have replay…
seems alphas have only gotten trickier in this console generation, insanely expensive to render over here. i was told that a certain high-end console has a harder time to render alphas than it's seven, eight year old predecessor... at the same time anisotropic highlights and the new lighting and postprocessing systems imo…
The universe fits the games they've made. They've always gone for a legos in the real (cartoon) world feel. A bit like taking your toys outside to play. Lego commercials (and every other kind of toy) have always had an elaborate set behind them. http://www.youtube.com/watch?v=7KW2oq2AeBM They need to because the resolution…
Just because you don't have experience doesn't mean you can't get it. Mod work is a huge way to get experience working with a team while working on a pipeline that an established game company has created. For my first job, almost all the things that were discussed in the interviews were my mod experience (which I had at…