In default Max, there's a little button down in the bottom left of the Unwrap UVW window which toggles the coordinate entry between "Absolute" and "Relative". Toggle this to Relative first (it's on Absolute by default), then select your UVs and type "1" into the little entry fields down in the bottom left, then hit Enter.…
I love Sculptris pro mode when Im working with something that is organic such as a sculpted tree, or rocks. Some statues even too. It's great to be able to quickly pull out forms and very quickly iterate and make changes to better fit a reference. It's akin to just slamming on more clay without having to dynamesh anything…
Hello All, I was hoping to get some critique and advice on a ship that I've been working on. I personally like the general shapes that I've created but I'm having a hard time moving into details. I have a few reference saved but just can't find a way to fill the gaps on my mesh. Are there any tips you can share on how to…
I'm baking out maps in zbrush and I need to move my leaf layer to a different layer then the branches to get the masks for each auto generated when I use Zapplink. Does anyone know how to copy a subtool to a new document layer? Thanks.
Hello everyone :) We are a team of 2 prs, a web designer, 2 psychologists and a couple
of programmer. We are all working on this mission for free, till we
launch our first product. Acutally the product is already
finished (
https://ksr-video.imgix.net/projects/2997920/video-821485-h264_high.mp4
). It s all about PR and…
This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…