Ok so got a lil update here. I uploaded basically because i wanted to get some feedback on these wings before i go any further, that way if i get some bad reviews i can change it no problem. At first i kinda didnt like them cause they looked a lil old fashioned lookin, but now that i have a little color on them i'm…
I like your stuff, I'll make two notes on this last one for the sake of some thought for you. First thing I noticed (other than the nice rendering) was that the perspective on her eye looks off. It looks more like it belongs on a head facing mostly towards you, not tilted up and to the side as hers is. As a test, I copied…
This is sort of not a great choice because you can't easily (if at all) find side refs for this guy. But the lips are looking awfully... different to your ref. And what you have in the nose area on the side profile seems like it's protruding too much/too large... Look; you can only make so many assumptions. I wanna say…
Human Anatomy Kit Hi I would like to share the recent project I have worked on. Human anatomy kit has all muscles and bones names. You can also find muscles origin and insertion. I hope you find this useful. Thanks for support. Personal website: www.farzinizadyar.com ArtStation: https://www.artstation.com/farzinizadyar…
I had my computer go down for maintenance nearly every other month last year. Turns out a RAM stick was bad. And the GPU VRAM was also glitching. And a HD started to fail while another imploded. The mobo is also suspicious. Wonderful times. After RMAs and tweaking to stabilize it so it could limp ahead for a little longer…
We're looking into purchasing an auto lip syncing tool, along with possibly some kind of auto head creator at work. These are the programs I've come across, has anyone here used any of these and have any feedback on how useful/easy to use it was? Lip Synch/Facial Animation Voice-O-Matic:…
If you're using xNormal to bake out these normals, it's going to have a hissy fit about those duplicated meshes and stacked UVs. I'd suggest a different approach, by first deleting anything that's duplicate so you only have one copy of each unique mesh. Then, bake out your normals using only the unique pieces, and then…
Hi, I’m ToffeeApple’s sis =}. I’ve had a look at your showreel but first in response to this post I’ve found getting a job as an animator quite difficult but there are a couple of different ways to get your foot in the door so to speak. The first is by being a facial animator at either Cubic Motion in Manchester or Foundry…