31/12/25 Its been awhile since any artpost because there is nothing worthy to show. From just a head in 2024 , 2025 has been a year of trying different pipeline and character design. Gotta polish those hair and face before getting back to costume again. Looking back , for some reason May to December 2025 the second half of…
commissions hype ! i've opened my commissions finally for custom character art which i am very excited about available on my ko-fi page ! <3 https://ko-fi.com/ghostlycc/commissions
Can't offer that much of a viable critique concerning your organic stuff since I lack the relevant expertise to do so. However I'd amassed a fair few years assembling cars on a production line under the reputable aegis of global brands such as GM and Nissan, way back as a pimply faced 17yo fresh outta high school then in…
Thank you very much, guys. I will check these out and apply them to my project. I'm hoping to post updates in the coming days if you feel like seeing the progression :)
I will definitely give this a try. I really like the ideas and the background they have put together. Hell, one could even imagine this could be a pre-homeworld scenario before the first hyper-drive core was found. Anyway. I signed up for beta access. Let's hope I get lucky. :P
I personally wouldn't buy a game that used AI, most people won't care if it was heavily modified or even didn't end up in the final product and others would, as Zetheros said, if you do this type of move when you still have the benefit of the doubt people will start to see your studio and the people putting their name in…
No kidding. GUIs, while slower and less efficient in many cases, are still the things that are easiest for end users unless you're some sort of hyper-nerd with a disdain for buttons. If I want to update the OS, I don't want to type a bunch of obscure crap into a terminal if the alternative is pressing a big, shiny button…
Yes, leaks can significantly impact the sales of a game, early leaked screenshots of half finished art can turn a huge chunk of gamers off that dont actually know how games look in early development, and lose interest because "graphix sux/looks bad man". most consumers are not concerned with a studios credibility, they…
Since I'm currently also looking for Schools myself I've gathered a list of some of the Programs and Schools in Sweden that seems interesting: FutureGames Hyper Island - Digital Media Gscept The Game Assembly DigitalGraphics IAA Högskolan på Gotland - Speldesign och grafik PlaygroundSquad Does anyone have any experience…
Hey Gaming World! I'm a senior VFX artist with 30 years of Hollywood experience. The VFX industry is not going well at all so I'm jumping into the gaming industry, hoping to make a demo for a game I have in mind. I will have to adapt my modeling and look dev to Unreal's restrictions (We don't really care about polycount in…