Would love to see a more interesting shape on the big tree. The roots are nice, but floating. The main trunk is very straight, could be nice to make it a spiral or some other interesting shape, that complements the half-circle stage. For example, an old Juniper in Moab by Douglas Miller:
Hey not really and expert myself but maybe I can point out something useful for you, at the moment everything looks pretty uniform, you have to break the color of the leaves, even if you just make like a couple with the original color and some other with just a HSL node, some of the leaves are actually floating or not…
Overall, I like it. It's nice. However, the main thing that bothers me is the lighting, it's too flat. I did you a little paintover to show how it could possibly be improved: Clicky It's not the best, and I'm not sure if those stands are meant for fire, but hopefully it helps... :poly121: You could also add a large carpet…
great game actually. ALOT of things that bother me though. RANT TIME. The guards in Romagna look like Luigi. It's too easy. I suck at games, but I didn't even get killed once throughout. The only reason I died was because of the free running. Some of the dialogue (the vagina line, the HILARIOUS mario line :/ )] The…
I tried various ways to stop a loop, and I tried this. It creates a NGONS underneath, but since it's completely flat, it shouldn't cause any problems. I think I'm not sure it works everywhere though.
Hey, I am in need of 3 environment artworks to be used as a setting introduction for a project. 1 - Terminator style wartorn city shot with a couple units (you will be given unit references or 3d models to paint over if desired) 2 - A tower with some flags 3 - A Laboratorium shot (Preferably in a flat, sharp artstyle that…
Thanks for the feedback! @Wasteland Melody I see what you mean about the water being too flat, I'll try some sloping and some waves as well to show how its's being pulled down. Also show the affect on the floating assets more. @FreneticPoniesThe tentacles are from a sea monster, The farther tentacles were supposed to be…
Just some quick points: - Present all textures belonging to the same model in one image (e.g. present the twinbow albedo/normals/spec and gloss as one single image). I'd make the thumbnail for the textures much bigger as well. - Make a groundplane for the containers as they look a bit weird just floating like that. A…
Nice, I do it alittle different but not too dissimilar. Instead of doing a one off bake, i just bake to a flat plain and use geo to pop out the details (after the fact) rather than baking to preset popped out geo normals. Both work very well but there are noticeable flaw in the method i do. UV stretching, etc, but i like…
@aaron2 Thank you! Further work on my toadigator. Threw some colors on it, took the concept a little further and refined some parts using the reference pictures included. Its a scavenger and thus eats dead things. When there are no dead things around, it gathers berries with its little arms. On ground, it goes flat for…