I'd change the colour of the eyes and scroll in the belt to match ES' eyes,and make the scroll paper-coloured or something else more neutral. Perhaps a dark wood/leather? At the moment the colours kinda make it look like a christmas decoration. Apart from that, though? It's excellent.
I am working on a elf character who was raised by dwarves. I hope to tell a story through the character's garb and manners. The short story is that the earth surface is too hot to live on so all inhabitants have moved underground. The elves moved in with the dwarves and things didnt go so well. Eventually they went to war…
Absolutely. Now a few remarks on these two models : - While the raw unfiltered look is excellent, the in-engine footage reveals that the grey backgroud of the texture sheets is bleeding at the edges. I suppose that you are well aware of it, and It is actually somewhat of an interesting happy accident in the case of the…
That's nice of you to write this. First of all, if you're going to post on an art forum, it's a bit rude to ask people to email any feedback. We all learn from each other when discussions occur in full view. It's also easy to turn on email notifications for forum responses. Secondly, you shouldn't claim copyright on all…
Hey all - I've been studying 3D for about a year in my spare time and have put together a portfolio enough to get me an internship which I'm currently at now, but it's not in the game industry. Ultimately I'd love to work in the game industry, but Im finding it hard to find a good simple learning plan/structure on where to…
Snacuum I can not agree more. I realized this about a month ago, I just was not happy with what I was doing and I couldn't figure out why. I was just stressing my self with "This piece has to be amazing or else I wont get into the industry". I was creating art because I made my self thing I had to, not because I enjoyed…
Your lerps are basically like if statements here. So your blue remains because your shader is basically saying: If blue is over 0, use more blue else if green is over 0, use more green, else if red is over 0, use more red, else use pure white (?? that 10 at the top seems to be the default colour) (I don't know how much…
I thought that is what you meant under export yes group was selected. it still made one mesh unless I split into sub tools, and then it did the same thing left the same lines.. didn't matter. I also looked for this under FBX format. only thing I seen for polygroups is setting it to selection sets, materials etc.. guess I…
I have only worked AAA titles and yet not once was I making someone else's project. The games I have worked on are the games I want to play/make and contribute too. If I didn't, I wouldn't work on them and I would move somewhere else to work on the projects I wanted too. I make the games I work on my own in the spaces that…
Eric: Unless the engine he's using supports 3ps' fix, how will that help him? Does anything support that already? What I would have suggested is to break up the normals along his uv-islands, and that should be enough to sort out the shading errors. This should have zero impact on the ease of texturing, since the uv-layout…