oh - sorry. that wasn't too clear now i look at it.. replace the texture node with a texcoords node replace the swizzle nodes with component masks (one just R, one just G) and you'll get a black and white mask
@Nicodemaus thanks and as for the hair ill be tackling that next but i start with planes and kinda tuck and combine @alemja thanks for the draw over and sorry i guess i miss spoke my overall is 12000 but the character is only at about 4000 without cleaning and i agree on making sure not too much on the polycount b4 details…
I love u guys .really...........nobody ever explaind me issus so to the point and so well . Whenever I post in any other forum I either use to get blank visit without any comment or just 1-2 words of praise . But here at polycount ppl r so generous and helpful so thanx to all of u guys so very much for giving time for such…
Wait, why would it be rated NC17? Full frontal potentially puts you in NC17 range in the US, higher than the R rating, what used to be called rated X. In the US the first two were rated R because they were harder than PG and PG 13 did not yet exist. I haven't watched the first one in a while so I can't pass judgement if it…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.