"I think we should all be happy that a community made item got in, thats what matters. We are all fellow artists and brothers in our goal.":" Thats a load of hippie bull. We are fellow artist , but the goal diferes from person to person adn intellectual property theft is a verry serious offense . Here I dont agree with…
Im not exactly sure what changed, but now its behaving a little differently, but is still either 100% opaque or transparent. So here you can see i have only two layers effecting opacity, at the very bottom. Pressing C and viewing the opacity channel confirms the result of these two layers. The bottom layer is the map i…
Virtuosic, I have been experiencing the exact same problems as you, in fact my machine just crashed using UDK before I read your post. I'm using Vista 64 and the August build of UDK, and I too am using a good machine and have recently upgraded my graphics card drivers. I'm using an NVidia geforce GTX285. I'm working on a…
20m seems way excessive to me. How does it work in the viewport for an animator who is trying to animate a specific shot? Can they get interactive feedback and quick playblasts of their work as they refine it? Also how does this complexity affect loading and saving times? Rendering times? CPU and RAM usage? All of these…
miauu's Layer Colorizer allows you to assign custom background and text colors to any layer in the Layer or Scene Explorer. You can also apply the same color to all child objects of a colorized layer for better visual organization. These colors are assigned independently of the actual Layer Color, giving you full visual…
depends Traditionally people will use a hybrid solution where their vertex color mask is modulated with a tiling noise texture - often world space - to allow for variation based on position and if you can afford it, uniquely modified vertex color. That usually holds up fine under lodding - and if not, you just fix the lods…
If only it was that straightforward, lol. All this shows is a total lack of understanding of the market which plays a massive role in if this is actually the case. And more importantly how much game industry experience and published titles add to what is considered a good portfolio. Personally I've never understood the…
Aye, I was affected. I really love RSE and Ubi, it's a shame to have to say goodbye to so many talented developers and friends. 'Twas a fun 3 years, atleast. Such is the life of a Game Developer these days, eh? :D Here's to a new adventure! :)
I never had to make pillow pipings but when I need do to similar small seam-adjacent details I leave them as seams (or even use proxy piping if I need their volume to affect something in the simulation) and when the garment is ready: 1. I export it to my 3D software of preference without any proxy pipings if I used them.…