Ha awesome! Nice find! As for the bug report you can enter 000 0000000 into the serial number its what the trial version is set to use until you activate it. Honestly I think you can type any garbage in there and it would accept it, I don't think it checks it.
Change the offset amount, you are probably working in relatively small units. When you turn off offset as fraction, the bevel is applied in units you are using. So if your model is relatively small an offset of 0.2 could give you inside out bevels like you have there.
I think I'm starting to like these changes I made to the vehicle. It makes the overall function seem more practicle. What I did was cut a "hole" into the sides and added two doors on bothsides to allow for passenger entrance and departure. As you can see there's only a difference of 302 triangles.
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Alright, getting back on this project after a little break. I decided to bang out the small gate from the ref since it uses the same effect as the teleporter. Pretty simple, 702 tris, just finished the bakes. Paint still to come.
You can add a vector 2 to the texture coordinates. If you want to offset horizontally, use the first component. so it would be like 2,0. Similarly to this, if you decide to rather use a vertical texture, you would use 0,2 etc.
I like 6, although I prefer the shoulders and scarf in 7. I like the sort of regal look they have. Reminds me a bit of some of the character designs from this comic: http://www.rice-boy.com/vattu/index.php?c=102
Yeah the old Kinematics series is wayyyy out of data. From 2002 or so. I remember in the first one Alex Alverez sitting in front of a giant CRT monitor. You could probably still follow along, but a lot has changed.
Nice! Don't forget to put the wireframe of your explorer, really important in your portfolio. I would also specify the triangle count (ex: 10, 000 tris) and the texture size (ex: 2 x 1024). It's coming really nice! :)
Hi,I I decided to do fun art based on this Downey Cheng concept https://cdna0.artstation.com/p/assets/images/images/001/247/572/large/downeycheng-chenglong-.jpg?1442937784And here is my base mesh