i don't know how long it will take with lightmass.With Redshift,its is quite clear it will work wonders with high end graphic cards which most ppl find too pricey besides it goes for 500 dollars compared with unreal engine which is $19.Also I think UE4 supports global illumination and indirect lighting in real time,so u…
Well, Torch, I don't have anything related to your course but I would just like to say (in response to the thread itself) I was pleased with my recent class and about to take another with Allan Mckay.. Anyways if you don't finish the course within the time they give to you the instructor will still give you critique and…
Right now it looks more on the Modern side then it does Sci-Fi. I would start adding elements that are almost over the top Sci-Fi so that it has a good balance with the more traditional yet modern building style. Maybe a bunch of random cables going from one part of the wall to another, who knows what those are connecting.…
Thats cool. If you was going for something similar to theirs , maybe a good composition or camera angle? Overwatch ones tend to be really dynamic and the characters interact with it quite alot. Maybe a simple solution is the camera comes upto him and he reacts by turning around like he is doing now? Animation wise, could…
Chels! welcome. great model. I agree with whats been said. All that's missing is some 'grunge'. small details scratches from be moved from place to place, minor paint and shellac chips, shellac worn down where humans have interacted, dust in crevices and on the tops of flats. Your spec could use some loving. In the spec is…
Hey there, thanks very much for the useful tips! Main reason the camera angles are low is beacause i don't want to show the "boundaries" where the environment ends, I added enough flowers to just fill the shots and also I'm faking the distance by scaling the background trees and house. I'm using Unreal and every time I…
Ohh, I get what you're saying (or at least I think so). When you bake a normal map to an exploded mesh, there's less interference since everything is far apart. However, the exploded mesh and the mesh that's all put together share the exact same UV map, the meshes are just in different places in the 3d viewport. Dang, so…
Looking awesome man, Last of Us was quite the inspiring game! I agree his body does not match his head right now, needs more beef. He tapers to much towards the hips. Overall it looks like you started the folds symmetrically and then went back and added asymmetrical details. So some more definate asym differences would…
Try to smooth the edges of right angles and add polygons/accents to those. Good examples are close-ups in architectural renderings (raytraced, non-realtime) where if you notice, most of the hard angles are smooth. Why? They add geometry more to those areas than to flat walls. For an interactive real time example, there is…
If you want to show props in your portfolio but focus on characters why not add those into the context of your characters? Like you mention the mod guy should be on a bike... so where is that bike? Right now he's just sort of floating/jumping and shouting. Same thing with the rocker character. Adding in something that…