It's about due time for an update. There's been quite a lot of progress since the last post, mainly in the the fact that there's trees now populating the map. List of new things....GO 1) Added 12 different types of speedtrees to the map. Most are populated with leaves, some are bare. Used 3 different leaf textures, and 3…
Vig: sorry for answering it now. I've tried the led glow and its not that bad but it gives the eyes some kind of zombie flair and I've decided that thats not what I was looking for.. so the eyes DO have a bit of an glow to pop them out a bit but without being noticeable. hey levus!! yes the whole model is a bit stylized…
I don't think the warehouse job just has a place on your resume, unless I'm seriously mis-understanding what the job entailed. I'll put it bluntly, like my advisor told me: The worst thing you can do is waste a recruiter's time, because they don't have much of it. So why would a recruiter care? If you're going to put…
I think your on the right track. Just need more high quality game content. I don't have the best portfolio by any means, but here is what I see. Going page by page starting with the misc page. The warehouse 13 object is extremely simple. Really not something that would set you apart from the crowd. And your darksiders…
I like the overall layout, but do not like the lightbox thingy, especially when theres no arrows to go to previous/next images. I don't like the big blank grey gap between the menu and the images. you should push the images up a bit more. I'd rather have zoomed in sections of that fountain thingy instead of isolated parts.…
That doesn't look right to me, it looks like you rendered a diffuse map with a normal map applied and lights and shadows ticked on? Typically cavity maps don't have a direction to the lighting, it's just a pits and peaks kind of thing. The cavity map baker in 3dsmax only works with the target geometry (typically a low poly…
Hey, some incredible stuff! I am really impressed with all of your concept art. I have a lot of suggestions for your portfolio. Mostly criticism, so don't read below if you aren't up for it: The portfolio layout is great and easy to navigate, It's great to be met with your Concept art. You have chosen a great display image…
You don't HAVE to do it all on one sheet- but often times there's good reason for using separate sheets. For an asset like this however I would probably only have one texture sheet. You just have to figure separate texture sheets equate to not only more memory used, but also new draw calls. Depending on if you wanted the…
The work looks good! I especially love the Dead Space 3 lighting. I personally dislike frames as a way to navigate. You've hidden the scroll bars, so the only way I could scroll is by using my middle mouse button/wheel, but not everyone uses a middle mouse button. CSS is better for website layout. The menu takes a lot of…
Exactly. The headache of switching software can be a monumental task and shouldn't be downplayed. Deadlines are tight, retraining takes time and will run into resistance from people who don't want to change. You have to set up a lot of new tools and workflows outside of the software, to do things that are already…