@Rago: Nice start, the color and surface look very good but I agree, the fog looks weird at the moment. And the light might be too harsh I think. @Sir_Dillon: Thank you for the suggestion. I´ll try to break up the symmetry. I´ve already turned symmetrical sculpting off when I was doing the surface scratches but as they are…
I have moved over to Max after using Maya for like 6 years and so far I don't really understand why people say it's the superior 3d package - even when just looking at modelling. The modifier stack which is supposed to be the spine of this "kickass modelling" everyone is talking about, is only marginally better than Maya's…
I can throw my 2 cents into the ring here but obviously there are far more experienced people out there to hopefully give you feedback. 1. I would drastically change the font of your titles, at times its hard to read and the lime green background makes life worse. 2. The illustration work is great, but I would think a…
I just finished this piece which I have been doing for quite some time now. Fighting to get some time in for this inbetween studies and other projects. The South African Buffel is a MRAP, which was used during the South African Bush War (1966 - 1990). I wanted to create this vehicle since it looked so unusual and simple,…
I have been searching over some informations on internet how to make world of warcraft or wow-like style models and textures. I could not find public documents or .pdf files that are officially published by Blizzard. For example - Steam has official .PDF file and tutorials for their Dota2 models, textures even shaders.…
We may be a small company, but we make big games! At Chimera Entertainment we are passionate about creating high quality, fun and engaging games for our players. Our team consists of easy-going, enthusiastic and result driven individuals, who all work towards the same goal: making a great product. We believe in team work…
Hello Everyone, my name is Raffaele Grande and this is my first post after long time I had joined this community. Before you start reading, I would like to thank Fausto De Martini, who is the Concept Artist of this mech. As you might already know, he is an amazing artist and he creates super inspiring stuff. This project…
Hello Everyone, my name is Raffaele Grande and this is my first post after long time I had joined this community. Before you start reading, I would like to thank Fausto De Martini, who is the Concept Artist of this mech. As you might already know, he is an amazing artist and he creates super inspiring stuff. This project…
I mean there is no real need to ignore stuff. Anything could potentially be useful to you. It's not like Maya where making static meshes for a game is different from making animations, so you ignore the animation suite. You could use dozens of things in zbrush to make environment art. Things I use in Zbrush all the time:…
Gav, I think you mean Crazybump here. Chaos, here is a simple way to look at it : Normalmaps are a way to add extra surface angle (aka, 'normals') to a game-resolution object. Some of that information can be very well extracted from a height map (where black is deep and white is high). This is what the Nvidia filter, the…