Just changed the lighting setup slightly. More WIP screenshots: So far; added more bulges to the exaggerated form of the walls and rooftops. Still to fix: -Concrete foundations -White walls -Barrel metal -Glass window material & grunge Still to add: -Plants -Build up of dirt along the walls Do feel free to comment &…
i think one of the issues might be that the first work you present is unfinished work , as in lots of wips and unsorted content , what do you want to do ? because at the moment it isnt clear . I would recomend getting rid of work in progress images and just post final projects that you think that reflect the best of your…
Hi @slosh ! Thanks a lot for the feedback. Could you point out areas that I need to work on? A lot of my stuff is WIP, granted... Here's my mental to-do list for the Haydee character: -nose is a little too strong. -adjust clavicle / sternocleidomastoid muscles / neck area. -detail ears. -make toes smaller and longer. -man…
I've been working further on this today. here's a quick projection test with keyshot after posing her. And these are my latest wip shots. Blocking in some more shapes. If someone has some pointers for the anatomy I would be very glad to hear them. Any other feedback is also more than welcome off course. cheers
My tiles are neither pentagonal nor hexagonal, but triangular. Hexagonal tilesets would require so many permutations for all the transitions that I don't even wanna think about it. My triangular implementations could theoretically be placed on top of any triangulated 3D mesh. There are some clues in my WIP pictures on how…
All but one entry has submitted from the original bunch. However they haven't posted their finals in their WIP thread either. I've contacted the two artists letting them know, but nothing so far unfortunately. This little stuff up on my behalf ended up yeilding a few more submissions! So not a total loss really :P
@Dethling : Thanks! @MerlinMan5 : Heya, yeah the banner is really WIP at the moment. Thinking about redoing it a bit closer to the concept @Turpedo : Heya! Yeah, the flag isn't close to there yet, but I'll keep that in mind! I'll go over the grain and did some quick value/gradient changes as I saw your post. Does these…
Yeah the theme is Hero/Super Hero so they want it 8 high. This is the base mesh we take to Zbrush i'm working on atm and then the one I bake down onto after. It's still a WIP with alot more still needed. The neck was too thick because it wasn't shaped yet, it was just extruded up from the torso pretty much.
Some more progress on my panzer 38, finished the back and now i am working on the sides and minor detailing. Are the renders of the high poly good? I dont know if they are to glossy, or if the lighting is bad. I am trying to get better at presenting my high poly wips. They are rendered in Keyshot with a standard car paint…
still wip, gotta' add a few decals, fix some small issues and set up a small scene to put this bike on @candystripes05: thanks man! yep, i agree, i went a little bit too easy on edgeloops and added some maybe unnecesary ones, i was trying to avoid blocky corners feedback is appreciated! :D