As a graphic designer myself, I'd say work to your strengths. If you're already good at something then use it to get a foot in the door into the industry. Graphic Designers are sought after by all the major studios. As an example, the following companies are all looking for someone with a graphic design skillset: Blizzard,…
This is a very difficult question to answer. As Throttlekitty said, it depends on applications. Limiting FPS may cause errors. Depending on how the software was built it may or may not give you any optimization by limiting the FPS. If the software has built in "Limit FPS", I would feel more safe using that compared to a…
I test baked every object Independently. Everything went perfectly. Got all the issues ironed out. Then merged the Objects and went do a combined (Exploded) bake, And then Max Shit all over my dreams ;( I'm unbelievably frustrated with this bake. No matter what i do. Something is wrong. What a way to kill motivation.…
Cool, thanks for the breakdown. I appreciate you taking the time to explain it out more thoroughly. I definitely "get it" now, which I obviously didn't before. Pardon my ignorance! I'll mess around with it a bit more. I also wanted to show off really quickly some results I've got from making some minor adjustments. I…
Hey @Edrice - thank you! I get what you mean about the skin colour and not matching the concept. I chose to slightly deviate from the concept because, ironically, i wanted to add more colour in to it. But if that's not reading then i guess it didn't work. Thanks for the advice and i'll push them some more tonight. Thanks…
Another Octane + Photoshop Art learn from Julien Gauthuer. Any feedback will help, I'm here to level up :) There are some process. The one on the left is render in Octane. One on the right is a paint over in Photoshop, making it feels more like a painting. I think this one work out better than the last Octane Painting.…
CryEngine had Light Propogation Volumes at least since 2009. The guys from Lionhead put it onto UE4 after the SVOGI thing failed for Epic. So shortly speaking what you call irradiance has actually been in games for a while now. What I think what you're actually referring to is a clean art style that plays up bounce…
First of all, I love the fact you have a simple website. I click the link and all I have to do is scroll down to see your work. Good job on that [thumbsup] As for your environment stuff, it's looking pretty plain. That could just be the fog or the lighting. I'd say your next step is to try and model some more complex…
Depending on the mood, I listen to a decent variety of soundtracks while working, as well as some hip hop or mellow beats typically. Some recent faves for me: Bastion Soundtrack Tron Legacy Soundtrack (I can't seem to give this one up, it's epic) Machninarium Soundtrack Sword & Sworcery EP for Hip Hop I listen to various…
Hey guys, another update! I might have another update later tonight, but no promises (I have family coming over for dinner). Anyways, this update has some further improvements to the water shader, adding more varied movement and utilizing vertex painting to paint foam around edges. In addition, I made a "wet" version of…