Appreciate the feedback @NikhilR I'll put up some gameplay vid's soon. Lost almost a full day to a bug hunt, gotta make up lost time. UI is still WIP, but getting close to done. I'll pass on the message about health bars being too eye-catchy to my partner. UI is his side.
Second Noors & Musa. I also scanned your char WIP a month or so back for a sticky beak, really come up nice man! cheers to that. Can see the end result for all the effort put in which IMHO the sword can definitly benefit from as a purely aesthetic point of view. When or if time permits of course.
WIP Mud texture in substance designer. I've modeled cut rice stalks like what you see in the bottom right image of the reference board. Plan is to make a tiling texture of rice stalks and bring that into SD. The Cubebrush Worlds challenge launched today, and I have assembled a team for it. Managing both projects may prove…
Impressive. I've seen similiar tool WIP's in the Technical Art -thread and always wondered how the heck you decode the ABR format (it's an ugly, messy and BINARY file format - because Adobe is awesome and like things like that -_- ). I was tempted to decode it myself but am kinda busy atm with other tech art stuff. Good…
oh, I absolutly love artur mukhametov, you should also check out Guille garcia. some of his latest work is really awesome. as for branching out and doing other styles, try doing a study of a piece you like. and make a WIP thread too, so people can follow along and maybe help out. :)
Just finished the retopology and baked everything and I've started working on the textures in substance Painter, still WIP. Not sure yet about the look of it so I would love to receive any crits or any help and actually I've been also thinking giving a quixel a go to learn another software and see how different it is from…
WOW! It's been forever since I posted in here. Anyway, trying to get back into keeping up with the forum. Here's a bit of WIP on a character I'm working on for fun at home. going for the slightly chibi style of final fantasy tactics. I really love the weight they put on specific pieces of clothing and the weapons to give…
I also use non-destructive method for modeling most of my hard-surface object. Care to share pic of you're model in WIP stage with boolean operators still enabled? Nice model, I appreciate the effort but I'm gonna be honest here, the gun is fairly generic. It's like a cross between Kriss Vector and ACW-R.
I knew it was a very simple design but it being my first time and not having photoshop really made it tough but I think it was worth the 7 hours spent on it. I sadly didn't know about this WIP thread thing till now so I might not have any images but give me some time andI will look it through.
Hi polycounters, Little upgrade during the end of the week : I integrate fluids on his face, i worked on his face expression and I worked on the haircut .…