Yeah, unfortunately that advanced lighting map that Epic offers in the starter content isn't image based lighting(pretty sure at least). Which would already knock it below any real time renderer with IBL at least when looking at quality to amount of setup work. Like most people are saying, just save up for marmoset, they…
ENDOMI: This isnt my area of expertise. Its more like I have the benefit of an awesome new tool :) . The 3Point Modifier / Shader do an awesome job of syncing Max's RTT with the viewport. They mentioned they are assisting some studios in implementing this in their engines. Im speculating here but since they have a working…
The cost totally depends on your renderer. Back in the day area light capable raytracers wound up casting a huge amount of rays for area lights of any significant size, while the quality compared to a bunch of pointlights was not terribly different so long as the relative angle between each point light and the object was…
Holy good work face! I can't really see anything majorly wrong with it! But i'm a student, so that makes me an idiot XD I think the whole thing would look really cool however, if you changed the style somewhat and made all the movements really quick and snappy :) . Think something like in this Bruce Lee vs Chuck Norris…
Hey! The textured wall looks great but maybe the plaster noise is a bit big though. And for your issue it's due to the baking of lights I think. You can try to tweak the parameters in the world settings tab like the level scale lighting (don't remember the proper name) and increase the indirect lighting quality. It could…
Whatt??? Max is like the best 3d modelling software I'v ever come across. I don't see how it could be unprofessional when its been tweaked by the artists for years into the format it is now. Its a product of years of feedback from 3d modellers. Dam you should have seen it when it was new lol The only thing I can't defend…
Thank you all for your comments and feeback! Alright! I think I'm finally done with texturing. I've cleaned up excess noisiness from the base textures, slightly adjusted the hair and have done the shield and sword force field parts. And here are some promised variations. These are done in photoshop for the moment. Base…
@atomander, I'm glad you like them. My materials at the moment are really big and all over the place. Once I get to clean them up I'll make sure to give you some screens. :) @Euphoria, Merci. @SHEPEIRO, Thanks a lot for the feedback. I put that in my schedule. :) @Mant1k0re, Everything you see there is made in world…
Funny. You got more about this Codemasters project? I'm curious what drove them to Malaysia in the first place if they couldn't find the people there. Usually China (after Taiwan and Korea), and recently Vietnam, are the places to go. I wonder what their reasoning was. I heard living in Malaysia is pretty ok (better…
UPDATE! So I spent some more time on the concept, looking at league concept art as reference and also just tried to make him look cooler and more epic overall. I also made a Pirate chest as his Jack in the box. @TouijriHamza - I agree, B is pretty much what I based this updated concept on. @Ro-Bo @FemCharles @noth - Thanks…