Tail of Inari So Far: Massive Art Dump and Progression from start to Present! Featuring Hazel Rooney and Bridget Kay Here are some early character concepts me and one of my concept artists (Hazel Rooney and Bridget Kay) came up with at the start of the project (my peers, the other concept artist, are noted at the foot of…
I started to feel a little obsolete with some recent games coming out, so I decided to try some new and fashionable staff, like (honest trailers voice) substance designer and photogrammetry. However as it turns out substance designer is a just a glorified World Machine-style heightmap generation tool (which is out there…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
Rock "Crawler" :) Loooong time lurker, first time project post, trying to get over that hump of being terrified and intimidated- I gotta post this if I'm going to get feedback and get better. If gearhead talk bores you, scroll right past this text and look at the pictures :) Here's a huge writeup fueled by coffee- if you…
Just as an FYI, this is a construction thread. I've decided to go back to looking for a job as a character artist in the coming new year. Even though freelancing is going well, I would love the opportunity to work in a studio. To that end, I've decided to revamp my portfolio and update it at the same time. This is dual…
www.ironbellystudios.com Hello and thanks for checking out the thread! We are a large, well managed team of passionate individuals who are setting out to start a new, great indie studio and we're looking looking for like-minded, dedicated and talented people to build this this vision with us. At this time we are…
A few more crits, I don't mean to bash or slam your model but you are reallllly close to having a kick ass model. It sounds like you are 2 inches from the finish line and kind of think that is good enough. Maybe you need to work on something else for a week then come back to it. I know when i think I am finished and it…
You've got a series of different problems right now that you've kind of lumped into one issue. However we can break these down so their easier to solve on their own. I believe the first problem is you haven't really nailed down what you want to be or do in terms of a 3D artist. You've done hard surface modeling for a year…
Well, I hate to be the bearer of bad news and little tact but... Why weren't you at least drawing traditionally? I know the pressures of life can sometimes get to be a bit much when having to get free access to a computer for long enough to do anything really rewarding digitally, but sketching is easy and you can do it at…