Sure nicafornica. It's a fairly simple setup in UDK based on the default lighting rig presets(in fact, the sky object is the one non-original asset used in the scene). The sun itself is nothing more than a Dominant Directional Light object(which can be found in the actor browser) When you add the DDL into the scene a…
I made a start on this but the concept is really bugging me, so many things don't seem to make sense. The arches would never hold themselves up with the bricks placed in that way. I can't tell if the pillars are round or square, either way they don't seem to fit together properly with the square base or the top ring before…
Just my experiences, some sites I've seen just a few hours on, others I've used on and off for a year. Cghub is dead. Sad. Cgsociety is too large and doesn't have any major focus. Not much of a community. Game Artistians seems to be too nice and not enough harsh criticism (plus the Dominance War drama). Although I haven't…
Oh. Well that's handy. Oh ? Hm. I wasn't sure I could really really mess up with the folder/layers organisation, but after some test, looks like it can handle it well. Noice. Oh. Ok then. :blush: ( A little popup would be nice here. You have a lot of those here and there, to explain things, they're very useful. <3 ) Oki…
Here is how i tried Texturing the model. I know its not the best texturing but I am happy with it. I am willing to listen to critiques and comments and i would like to receive tips on how to push it further. I have tried to think realistically about dust,grime,fingerprint and scratch buildup as well as how the model was…
I did not realize autosave was so complex? FunkyBunnies, as far as I know the only reason u wouldn't get an autosave for hours is because yer not doing anything? In which case what would need saving? Mop, what is wrong with incremental saves? Do you mean incremental saves that aren't copys? Otherwise, My Ass Saver since…
Just wanted to thank everyone in this thread, i had the same questions with my current job and this thread helped me so much. I got hired recently to create interactive content but i quickly get wrapped up in rigging, skinning, unwrapping, and shader development as well. My employer is an Advertising firm and they didn't…
Thanks @haZe and @Wendy de Boer :) If you are wondering about anyhing go ahead and comment! I have finally fixed up the buttons from the gamejam, now they are more visually interactable. Hopefully I will make a lot of custom UI for different buttons, they just look so charming! Buttons will possibly be triggered with a USE…
@rahulcamma Your last screenshot seems a bit strange. For specular workflow, blood stain albedo seems too dark and gloss input is missing. And for metalness workflow, blood stain part should be somewhat close to dark grey. Did a small demo in UE4 for You. Blood stain is blended in albedo, metalness and gloss with different…
Like 2cat said it doesn't hurt to religiously put #gamedev and #indiegamedev at the end of your tweets. Just started usin' the twitter myself and i'm getting about a follower per tweet this way, but odds are they're just bots mindlessly following things for their own self promotion. Posting to these main channels is sorta…