Hey Kraratekodden, if you haven't already, try creating a second UV channel for the prop. Here is a great tutorial by 3D Motive which explains how.. assuming you are using 3dmax. http://www.3dmotive.com/product-udk-lightmaps Nice work so far :)
Final Hi guys, I am creating a hand painted environment piece for the blizzard student art contest during my winter break. starting from a pencil sketch, I have just finished the block-in, please let me know what to fix :) Original Sketch: 3Dmax Block-in: http://zeyanportfolio.blogspot.com/
Seeking a 3dmax artist familiar with basic shaders, simple textures and a good eye for color The task is pretty simple, setting up
basic shaders and diffuse colors/textures for stylized characters. Compensation is negotiable. If this something you are interested
in, please send samples of your work.
Thanks MoP, when I export .obj from 3dMax they're all aligned to how the final mesh will be. What I'm thinking is that I should make separate passes for each normal map then combine these in photoshop. Still getting used to the workflow. Thanks man.
Well...the computer station I use at school has the interesting save panel layout named "3D Studio Max". Lol...thats the extent of my customizations so far, creating the default 3DMax 4 panel layout in Maya...idk...I'm just used to it...
Hey. You should try to use more actual techniques as PBR or meshes with more polys. Like more actual "next gen". Also, I'm not sure what software are you using for the renders but you should try things like Marmoset, UE4/CE3( Not 3dmax(never))
Bit of a picky question, but can Riot provide us with the in game camera angle and angle of view/FOV? This will be helping with the layout of our assets inside of 3DMax and compositing later on. Thanks! ** Nevermind, anserwed my own question - The angle to use is around 55 degrees with the FOV being 40.
Thanks for the kind words guys. @ narticus - I used 3dmax and zbrush. @ Trevor - LOL thanks! @ slosh - Yeah. The more I textured it the less I liked how I handled the cut into the blade. I was to lazy to go back and resculpt :p . Keeping it in mind for next time.
That's right Ron Clements - Writer, Director and Animator from Moana, Aladdin, Treasure Planet and The Princess and the frog will be at this years Industry Giants. Get you EARLY BIRD Tickets while they LAST. http://industrygiants.org/ event page: https://www.facebook.com/events/571974376505392/ #animation…
Oh my god ..i finally figure it out.. it is because the mesh path not all english..for my cause, i have some chinese word in the mesh path; about the borden glass thing....if i converb the mesh to editable patch in 3Dmax..then it will perfectly display in 3Do:poly142: