This is in Vray, haven't gotten too into Marmoset2 yet, but looking forward to it. Okay I finished a new one, should be pretty accurate to correct proportions and how a real eye works. The shader is much easier to control, and I think it gives a more accurate result. Here is the explanation of how I set it up, plus the…
So after a few tries with different methods, I used Sandu's which involved making a cage/offset bake (Geometry/Surface Normals in Maya Transfer Maps) and combined them together to get a clean result. I had to paint out some bits to remove any seams, ideally I'd like to learn a way to do it cleanly by I guess that just…
Welcome to Polycount. Well, to clear things up. Account approval requires a single post by the new member (such as you have just done). This post then sits in the moderation queue and an admin or moderator such as myself checks the new post and verifies that you are actually a human and not spamming WoW Gold or bootleg…
Too lazy to transfer mesh to 3D-Coat, so I polypainted it. :-P Going to try the hair some other time. I have other models, but those can wait, I guess. Concept art: Alex Negrea http://digital-art-gallery.com/oid/35/1019x1600_7445_Kaa_2d_sci_fi_portrait_female_girl_woman_cyborg_cyberpunk_picture_image_digital_art.jpg I…
The closer to the beginning of the pipeline you are, the greater the chances of using whichever application you're more comfortable with. So for example if you're creating static props and materials it probably doesn't matter that much. If you're creating characters it might matter a little and if you're animating its best…
Ok so my site is almost finsihed, unless there's more to be fixed. I changed the color of the header to a bit more contrasting one and I added in the other pages. All that is left to do is to add in a few more pictures with the wireframes and I think I'll add some realtime pictures as well. Oh and i updated my sig, good…
I think you're on a good path. Keep modeling, sculpting, and modding. If you want to go to college, find a school with a decent arts program and work on improving on general art skills while working on modeling stuff on the side. Investigate wisely. If money is an issue or you can't make a decision right away, try going to…
You can use Project from View, then, and not Project from View (Bounds); that seems to put it into perspective. You can then scale it to bounds manually, that shouldn't be too hard. I did a test, and 2.54b does use perspective with (Bounds). 2.5x files are largely backwards compatible. Animation data and Multires don't…
I WILL be attending. I am on the panel covering "Applying Transferable Skill Sets" which is at noon, and the "Resume Workshop" at 1:30. I will be looking at portfolios as Mythic is actively hiring. Sexual favors will not make you more likely to get hired, but I won't turn them down. 8-) If you are a polycounter, come up…
Seriously, Siggraph. Couldn't they have had someone do something less programmery? Ah well, my interest is piqued, which I suppose is what they're after. I have no idea how powerful the painting-tools are, however. It's a good thing he SAID he was transferring the detail from the texture onto the model, because I wouldn't…