Hi, Jin from Quixel here. Your setup is overall correct but I will suggest you a few things and share more information bellow about LiveLink: * If you have roughness, you don't need gloss(iness). It's the same thing, just inverted. V-Ray can use both but some renderers are only using one or the other. You get to choose…
I've been using it almost exclusively since 2017 hit. There's very little settings to worry about. The quality setting is "Signal to Noise Ratio", so if you set it to 20.0 db, you are basically asking to get "20 part clear, 1 part noise". Choose Fast Path Tracing instead of Advanced. Advanced may have some benefits, but…
So it's a really rough sketch but just wanted to get the main idea and shapes down, so I can start to flesh it out in zbrush. May not even keep the beast chained down, and the composition can most likely change, but for now this is my concept I am going to be going off of. STORY WILL BE UPDATED!!! I don't really have a…
@bentraje You need to use a release post-May 18 or 2.91+. Check Clear Image if you didn't already to ensure the bake won't be contaminated with previous failed attempts then set the Max Ray Distance to a low value, eg 0.001m. Previous versions of Blender had a misleading Ray Distance attribute which was more like an…
@Finalhart I'm actually really bad at trying to fit in art after work or school. All my energy is usually well spent by then, it happens even in jobs where I only need to work 5 hours or so. However, I've found making sure that you get up as early as your body will healthily allow (I get up at 6:30AM, and try to get all my…
I’ve completed the modular tunnel pipe set. It uses two materials: A tileable, vertex-painted concrete material for the tunnel walls and floors (512×512 textures). A trim sheet material for the train rails, lights, pipes, cables, and other metal elements (1024×1024 texture). The vertex count is slightly high:* T-pipe:…
Okay, After receiving an abundance of great advice, I decided to take part in the 3Daily challenge and managed to create two new props so far, I may not be able to do one every day, but At least the practice is helping me make better stuff and let's me take a break from the rut of trying to make the same thing over and…
Yeah for this sort of AO higher rays will generally help. As to your original question, Substance Painter limits the distance rays of the AO to produce a more white map, this results in a less accurate AO bake, more like a dirt map than an AO map, but may be useful for certain types of masks. This is something that you can…
No beans.. I see what you are saying about it being grayed out, but I turned Light Tracer off, added a new light and ensured that box was checked, then enabled Light Tracer again to no avail... Just renders the ray misses and then solid black. I've been tearing away at issues with baking this damn thing all day haha I need…
I agree with Rai on this without a doubt. I played the first two Diablos religiously, it really hurts to have this purchasable nonsense so accessible and promoted upon, it was one of the things that hurt the last two. If it's how I've seen it is so far, I've got little to no incentive to save loot for my friends playing a…