Fabi_G Heya, thank you for the feedback! I didn't see it till just now but next update I'll add some more randomness and more branching to the roots. Here's the low-poly in the meantime.
Well, I am in Cali. And probably attend Gnomon with Uncle Sam's pocket starting from this Summer or Fall. And I intend to stay local, job wise. And...for the last two years, I have been dependent on weed to function. :( I gotta confess, I have some deep-seated anger issue and vaping some few puffs of Indica calms me down.…
a temporary mesh will be generated in that tool with unique material ID's and different colors on each element. That mesh is used to bake the texture map - even in previous version never did I intended to keep that mesh, so its always deleted afterwards. If you want to have a separate function that just assigns a multi sub…
interesting concept spacey! The legs look like they wouldn't support the body, but they give it an interesting feel. random collection of random sketches...
Hi guys, here's my update 1. I struggled to create the fish tank with one texture. a new technique for me and an exciting one. spent around to weeks until finding a satisfactory look: I will use it for the small tube for anyone interested: I used xNormal for creating heightmap, and used it later for the parallax occlusion…
bear, hehe same here, got all of their albums on random today that and, Megadeth: Rust in Peace switching to Slipknot on random... need soemthing more inspirational.