The code in the Combining Powers section on this page shows you how to generate the distance field for an ngon https://thebookofshaders.com/07/ At the end he smoothsteps the distance field to get a nice antialiased mask - if you subtract from the distance (offsetting the zero point) and abs() the distance field you will…
Can't you paint flow directions into the Vertexcolor X and Y (R/G) channels? I see you are RTT'ing the edited normals afterwards, which is extra work. While if you paint the flow directions into the vertex colors it should be the same but not require baking + possibly allow more control and be live viewable ? Al there is…
The key is actually abstracting everything. Heads, trees and mountains are different mostly by scale. They r abstract forms when u strip them down from context, and as such they must be constructed the same way Breaking up the reality around u and learning how to abstractly reconstruct it (using geometry, basically) is the…
You're crazy. U've got de mad skillz (ok, u degree, i say so anyways ;) so just do what u do with the sketches. They're not bad per-se, it's just... as I explained. In such a small selection of work they stand out as "I didn't have enough pieces so I put this crap in", while in a larger selection of sketches, that goes…
I found this while looking for something else, while you might have solved this already I'd like to contribute: If you're channel packing your normal map, make sure that texture is stored as linear and that after sampling and before deriving the Blue channel, bring that from 0 to 1 range to -1 to 1. That means, append…
Since I'm still having this problem, I'll post my specs here too. I was able to run the Suite once, and that was after installing a patch that was released after the Beta was over. Tried replicating it without success. I'm running PS CC 2014. System Specs: OS Name Microsoft Windows 7 EnterpriseVersion 6.1.7601 Service Pack…