To make it more of a "Restricted" quality, I edited the Alpha and txt file to make it nearly impossible to get a FN (Almost no scratches) FN: Almost No scratches. MW: Barrel losing paint, some scratches on base. FT: Barrel paint almost gone, lots of scratches on base. WW/BS: Barrel is gone, base paint is ripped away and…
Missed this... Opps Skinning in general doesn't react well to changes in geometry (below skin). Above skin it handles it pretty well but then some exporters don't like other modifiers on top of skin so you are risking it working fine in max but not after exporting, so typically you have to redo skin, which isn't as painful…
Well the guys at work and I have had a look at unity and udk and both are rather exciting, we havent reached a decision about any of it yet but we have realised that there are some major pros but also some very serious cons. pros - excellent engine with great features, this goes without saying really cons - 1. in order to…
Looks good so far but I'am pretty sure you will be get some problems with the scale later on. I'am 6.5 feet tall and if I stand in a doorframe its less than half a head taller than me. Your doorframes are easily 4 heads taller than the player character which is a bit big in my opinion. And based on the concept -which is…
So! We made a game for the Ludum Dare 34. Now that the dust has settled and we are working on a normal rhythm again, I feel like sharing it. Hope you like Mobsferatu! http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=59414%20#LDJAM
Solved, found the solution from a Twitter post of all things. Previous node to curvature smooth must be tiling, absolute. I don't understand why, but it does. https://twitter.com/_quackles/status/592123553421529089