you're using an dinosaur as reference, why not use real life armor/guns as ref? plenty of cool military vehicles you can use for armor/weapon ideas. Right now you just have some random stuff placed on top of it. try and figure out how a person might use current fabrication methods and armor design to fit out a dinosaur. At…
The short answer is the phong material in Maya is not only not physically based, those maps are also probably made for a different specular model ( most engines have adopted a different specular BRDF ). If you have a newer version of Maya, you can use the directX11 plugin and AutodeskUberShader…
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Hi Larry, I have experience the same frustrating issue you have with seams appearing in your level. To help you better I have a couple questions. What engine are you using? Are you using baked lighting? If so, do you see these seams before or after you light bake? Seams are usually caused by a few things, your models are…
Hey Kryzon, Here's a link to the concept - https://www.artstation.com/artwork/castle-5f64e630-8037-46ff-bd99-0719bd71dd8b It is definitely a nice one, I've really enjoyed working on it!
I realize this is a three month old thread. but, I figured this information might still be of some use to someone. I recently built a new machine and decided to go multiple GPUs and Monitors. Im listing my GPUs specs and drivers in case they make a difference. GPU 2X: Nvidia GTX 460 2GB Driver Ver. 275.33 Nvidia Control…
hey gibson543, check this, you asked for some matcaps, here you have one of the largest archives out there. hope it helps: http://www.zbrushcentral.com/showthread.php?t=46175 keep up the good work :D
@sacboi an upgraded system is not all that's needed, unfortunately. I have an nvidia GTX 960m on Windows (supports GL up to 4.5) and it still can't run Eevee well because there's Windows driver peculiarities that need to be addressed on the client side (within Blender), like the SSS shader, for example. It doesn't work.…
Wow. It's been over a month since I last posted on this. Sorry I work so slowly. I need to work on that (Hopefully not as slowly!). I've been pretty busy lately though, so I have a bit of an excuse. Anyways, onward with where I'm at so far! First off, I edited the first post to show the pistol first. Second, I added in…