Scene Setup and Landscape Workflow in UE4 and World Machine + GeoGlyph 2.0 I tend to go straight into Unreal to begin blocking out an environment like this, as opposed to setting up a fixed camera in Max. I may go more into the reasons why as an addendum to the thread later, but the simple version is this; in my…
Ty for the help :) i am learn a lot about this but still have problems. I put some custom particles in a blood seeker helmet, and work fine: But now im working in a ward, and have some issues, it seems that the particle code in the .qc is making the model invisible... it compiles all ok... but I dont know what part in the…
Oops. If you want the mesh to match the location of the spline, use the World Space PathDeform modifier, not the Object Space one. OS should put the spline to the mesh location, while WS does the opposite. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-47EA2253-C097-434A-82AD-B13E2DE10C6C.htm
https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/425403_766420330569_21806329_36185260_1277192583_n.jpg https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/431470_766420360509_21806329_36185261_1030301946_n.jpg The render image was actually about 20,000 polys in the scene. Each Lamp is about 1,500 Polys. to…
Interviews with the leads explaining the cyber-renaissance theme were embarrassing, as is anything as obvious and tired as an Icarus reference for the teaser. Very skeptical. from these: http://www.gamasutra.com/view/news/27647/GDC_Creating_Deus_Ex_Human_Revolutions_Cybernetic_Renaissance.php…