[ QUOTE ] I think probably the only person on here who would have remembered me from before was Frosty, but he stopped posting the same week I registered again. [/ QUOTE ] Although I've never been a very active polycount member, I still remember you. I believe you replied on one of my skin topics on the old boards. [ QUOTE…
hello haikai and james! thank you both for writing such detailed responses to my work, this is priceless input. I of course agree with everything that both of you have said. In this time, jobs are hard to get, and employers are going through tons of student portfolios looking for any reason to toss them to the side, and I…
9. Highpoly Sculpting - Tips and Tricks [FONT="]The first one I would like to mention is creating a damage pass using Morph Targets. This was a process shown to me by [/FONT][FONT="]metalliandy and it is rather awesome! It involves creating a morph target and a series of layers. In each of these layers you will…
The layout is fine (maybe a png for the logo), work is decent but I would advise to sit down for 2 weeks and push out some new things, your latest stuff is always your best stuff. Then do a hard selection, only show the best work. Also do you want to do characters or environment ? For the characters, definitely cut the…
@James Ordner Even if u do not move objects,u might want to change the color or brightness of the light source,or u decide to move the light because u want to change the direction of ur light,or u do not like how the shadows have been cast.For each experimentation,thou shall rebuild.I can't stress how annoying that is.…
Hey Julien, as I told you on msn before, I won't be able to help that much on your specific problem, but if you don't mind I'll take the chance to speak about another import/export related problem (and potential solutions) : I Had a kind of similar problem (= import problem) a few days ago with a fresh new retopology mesh…
hey DUDES, i need help on two things, your feedback would be appreciated, if you'd be so awesome. 1. the shoulder strap so! i didn't really think it out very much in the concept, i left it for now to figure out. if you look, ROCK has this big fucking belt strapped around his shoulder. and it actually makes very little…
Well that's some amazingly interesting infos you're giving here. I'm gonna try all that out, though I'm not sure I understand it all right away It's pretty late and I spent my day baking. It's always a hard part of the job (for me at least). - Is there a reason why you use Mikk / xNormal Tangent Space instead of "Marmoset"…
Hi man! its looking ok so far, if you want some feedback thens ill try and give you some and hopefully it will help. First thing I would say is that the lowpoly geometry could be reduced down you have areas that could be chopped out and baked into the normals with a rethink of your High poly. The sections that stick out to…
This looks like it is a mix of both issues: general anatomy/proportion problems (even if it is meant to be stylized) and the previously mentioned tendency to subdivide way too soon so that you are working with more polygons than needed. It's possible your basemesh might also be making things harder for you since the…