It's been almost a year since my last post. I've been extremely busy with improving my skills. I just finished my revision of a male and female base model. So started by creating a composite image of a man and a woman (for privacy reasons I will not post these) and in Photoshop create a modelsheet using those photos. I…
Better off leaving this attitude to deviantArt diary entries tbh. Every post of yours in this thread has been 'Oh I'm so terrible'. This might get the sympathy vote on deviantArt, but if you talk to a potential recruiter like this, it will be a huge turn-off. Start with small projects, small self-contained tutorials. Of…
Hi Alex! As I mentioned in the topic, we'll be unveiling procedural texturing and model painting in upcoming builds. ;) It's not a full game art toolset just yet, but we're definitely moving in that direction as fast as our little legs can carry us. Feel free to drop suggestions in a thread here, send me a PM on the forum,…
terribly sorry! 1) Multi-cut tool on a polygon object. -laaate edit! I answered that poorly. You can select a vertex, shift-rmb and select Detach to split at just that vertex. This also works on faces and edges. 2) It's the button with the clock; blue means it's enabled. Undo will still work, but actions like Bevel or…
Hi folks, I wanted to ask for some level graphics crits please! I'm just starting to look at different level graphics for different ship 'makes'. For now, it's just going to be a texture swapout, at some later stage I may play with the shape of the blocks. looking at the old screens, the pickup mechanic has changed now so…
Sorry if this comes a bit harsh here. But whats the pupose of all those models? I mostly see rushed highpoly models. With too few detail for justifiying a highpoly. If you do this just for getting some practice then why don't you stick to one of those objects and do a proper highpoly with sufficient details etc. Beside the…
So this week we started on a live-project brief from Rewind. It's very open. We received some concept art of a dystopian world which showed mostly snow, (after)warzone, mechs and some empty buildings in what seems around Poland. The brief was to either make a garage for the mechs or make the pilot. We have four weeks for…
Nice choices but the placement of the cropped frames from the images are bad.Especially for Cammy one,is that a joke or people don't care to see other parts of her?! We must able to see ENODMI's work wider than this.Because the banner doesn't feels the a pack of creatures rushing trought the gun storm which makes this work…
There is obviously a lot of thought and planning that has already gone into this environment and that's a good thing. However, you've chosen a scene that contains a lot of assets, and most of the assets that you've posted need more work on modeling, baking, and texturing. Before diving headfirst into creating the rest of…
!!!!RISE FROM THE DEAD!!!! Holyshit it's already been a year what the fuck. It's time to go 3d with this shit! I wasn't really going to show this stuff to anyone, so I'm sorry for the messyness! Lets get this shit show on the road! I just happened to be sculpting some random skull yesterday and figured I'd give this…