Welcome to Polycount and game modding. :) In most cases throughout game history we've not been able to paint directly on a model. The tech has been around since the mid 90's really, but it was too clunky for production till the past decade or so, and even in the early 2000's it was fairly specialized software. (Remember…
Thanks again for all the kind words. Really thrilled that y'all seem to like them so much. :) Not sure about the best way to present wires/flats but I hope this'll do: Funky Bunnies, Ghostscape: Duly noted. I was trying to get some decent colour ramps on all the textures, but in hindsight (whether it's your shitty work…
Well, I don't think that SpringMagic is the best tool for this job. Approach 1: In max you'd probably achieve better results using MassFX physics, though you'd have to rig the whole chain with physics constraints, which, without scripting, would be really hard. I think there is something like MassFX Toolbox or something…
@Fingus - Thanks! Not all of those were intentional deviations, so I really appreciate it. The biggest thing is indeed the fin; it must have been something I missed happening in sculpting since it lined up with the reference before that. I'll definitely have to revisit that. The tubes are a stylistic choice, as I think in…
That's not waviness, it's a smoothing gradient from the vertex normals in your lowpoly. Those circled areas are also not the only places you have them, you have gradients *everywhere* in your map, the transitions just arent as tight as they are in those spots you circled. Gradients are inevitable when you bake a model with…
[IMG][/img] 3 variations from no.5 of the second batch :) Ill probably be moving onto the final concept from here, presuming all is a ok with the director haha. Ill give a little explanation on the sketches as they are meant to be rough and not everything is clear. so going from left to right and top to bottom. 1) A…
It's a bit confusing, are you making this in zbrush or normal modelling? The first screenshot says zbrush, but the wireframe in the second says just normal modelling. It's also a bit unclear what parts are just lowpoly/base and what parts are already (turbo) smoothed, but overall the edge widths seem nonexistant. (and it's…
Thanks, I am excited too! As long as you hadn't painted custom masks, the changes will auto-propagate. That said, I will have to use custom masks, so when I get to that point I will have to be sure the uv's aren't changing if I want to avoid doing them over. Yea these were all hand placed. Auto-pack algorithms are great…
I am an old fart used to use the MX518 since ages. Doesn't know that this one is still existing as G400. Thanks guys! Meanwhile I got the G500 for quite a while. Hate the wiring. It's looking nice but can't stand real life, special travelling. But without mousepad it is more reliable and more precise than the MX518. But…
I'd have to agree about the layout. I also prefer placing projects each to their own page, and for reasonably sized thumbnails to open a new window rather than the current zooming box thing that's currently in place. I'd have to say that your greatest weakness is your textures. They - for the most part - appear to be…