Try creating a camera and setting its projection mode to orthogonal. This is the base for isometric views. Then you can orient the camera as needed, like 45 degrees in the yaw (up) axis and -30 degrees in the pitch (right) axis for example.
It just seams like something is not right in the UV. For example if I just select only a few of the polygons and relax them, they do not relax right either. Are there any other functions like reset Xforms I can try?
Hmm, you can't skew UVs without moving them in UV space. One other way you might be able to do it is to use a distortion texture, for example Bercon Mapping. Or whatever the analogue is in your game engine.
Yep. They have some pretty draconian policies in general. Shopping apps are basically no longer a thing on iOS for example, because any sales made through it would have to pay a royalty to Apple. You can only browse
Applications that support wacom tablets (deep paint for example) can be set up so that the wacom pad is mapped to use both the wacom mouse and stylus. The mouse is used to rotate/translate the object and the pen is used to edit/paint.
To echo what Kevin was mentioning - I think more than anything this is a great example of the power lighting can have on an environment. To me, the biggest story teller he is your lighting and its speaking volumes. Great work.
Did a very quick example of how I often handle it. The psd is layered, with a description of what each one does. This took about 5 minutes, and it would certainly look better with a little more love. PSD Here
good work on this dude so far, I think youve not got enough volume to some of the forms for example his pecs look like they are drawn on top of flesh rather than actually being a bit of muscle on bone
i believe that they used like 5 normal maps and for example when they bend the arms they use one , when they are still they use another, i believe its that way . i actual never thought anyonewould implement that system !
ouch i never thought it was that much at least here in portugal that would be really great big money. For example i'm taking a 6 years plus 2 years of starting course and won't make half that on the begining lol