Risking being too blunt here but... You spend most of your time fighting weird quirks, and your experiences are not universal. Have you considered this kind of thing might be either user error or a bug? Have you ever just... asked if something is intentional and filed a report? Plenty of people have no issue working with…
Hey, no problem at all. I was surprised to see how you felt when I saw the general quality level in your portfolio. You're good. In terms of the "quality", there are tonnes of AAA artists that do stylized work intentionally, but I would venture just as many who do stylized work/not-entirely-realistic work and just get away…
Great the advice you've all shared here, its all been a great help! Last night I had an artist message me, asking for a bit of an update on this stuff. I'm far from the expert of any of this, but I ended up going in enough depth in my reply that I figured I'd post here also, for any new artists stumbling upon the thread.…
I think we are still in an infancy that might be accelerated with the billions invested in VR and the prevalence of Indie development. Where artists might to a lesser degree see themselves as cogs in the machinery. Where they do not aspire to be 3d modelers, Texture Artists, Animators or some other combination of visual…
It all depends. What equipment do you currently have? What's the overall sales goals? The best gear to start with is the gear you already have. If you already own a phone with a decent camera you can use it to put together a pack to get a feel for the amount of work and cost involved in producing this type of content. From…
It’s tempting to try and dive into it all at once but I think that’s a mistake. Yes, you need to learn many things, but doing it all at once could get you into a bit of a spin. You say it yourself… ‘I’m a little lost because it is so much at once’ And you’re right, it is. Or it can seem that way at least. To may this more…
this is actually a super good lesson about leverage, any why you always want to have as much as possible. tl;dr: If you want the best talent, you will probably have to pay for it one way or another (paid art test, higher salary, extra vacation time etc) and if your portfolio isn't mind blowing and you don't have a lot of…
This has been a really cool project to follow! My biggest issue with the shots your posting right now is the overall readability and noise of them. At first, I wanted to place the blame for this on your screenspace AO, but that's not quite it. So I took some of your shots into photoshop and looked at them without color and…
So, here we go! Currently I'm working on 2 personal projects on my spare time, they are totally different from each other. I'm gonna talk about the one that I started first, Ellie and Hagan. This post ended up been very long, because I'm covering several steps of the process. I promise the next one will be shorter! x] This…
@Kanni3d thanks so much, I plan to keep this thread updated with my weekly development on the art. I was asked by Substance on Twitter to share my workflow process as I am using a low poly base mesh and only using Substance painter to achieve the final results. So, here is the breakdown of my process: 1. PREPARATION: All…