Looking cool mate. Again following the same thing that beefaroni said about not being very good at anatomy however would be cool to both push this idea and maybe looking into sculpting organs, though slightly different to creating muscle maybe if you had a spare hour to sculpt something gross. Also I reckon you should look…
Yeah, what blaizer said over here pretty much too and I'm running a 8800GT instead of quadro. I've pushed 26 million tri's in the viewport before using bounding boxes for the viewing mode and being very, very patient. Was just testing stuff really when this topic came up before but yeah I managed to bake an AO and normal…
Static meshes are faster and better at occluding objects but BSP does offer some advantages. For example BSP is much faster and easier to use to block out your levels. Many studios use BSP to block out the levels and then export that to a DCC Tool and make it into a mesh that they then re-import into Unreal. But when push…
Well I'd be interested in this for sure. Also, a Pro is just some one who gets payed for doing what they are supposedly pro at. You get good ones and bad ones - but you are definitely one of the top ones ^^ It's always awesome hearing how some of the top guys who have similar issues push through those motivation blocks and…
I love the design and where this is going. I see a lot of areas with wasted polys, and the rounded look seems to be given off by the fact that you don't have any smoothing groups applied (maybe you are doing that at the end?). A personal preference would be maybe to push the proportions of the body armor more as right now…
MoP, in your example you have a low poly tire with 12 sides. With that example how low could you go with the polys - at what point would things not look right, 9 sides 5 sides? The above example- the vents, could that be just a plane in the low poly? How far can you push this? Workflow. high->low-> UV map high?(or low?)…
Hmm - I think the Greevils are much more "dragonny" than I was going for with these guys who are supposed to be pretty humanoid (albeit pretty bloated, disgusting little humanoids). It's worth noting that the wings are only for the flying form so wouldn't always be visible. I'll try a few things to try and push them…
Well with the push from you guys I started on a high poly. Since high poly wood is pretty much impossible outside of sculpting(for all the small cracks and such) I just defined where each plank is. Also started on a wall slightly based on this Sorry for the shitty screen cap, not sure how to get a good render of a high…
If you use a push modifier instead of actually making the model bigger I think it works better, makes it so all the details match up on both the models and such, if I know the method your using that is, if my comment is null then simply disregard it and pretend I didn't say anything. Looking good though, but if you want…
Well. I will be honest. Hope they find new jobs, but KoA was just crap. And their upcoming mmo, look no better. Unforunetly. Time I heard the MMO won't have combat system from KoA was last time I was intrested with it. It's look like yet another go take 387 quests push three button, and grind more mmo. Sorry, this forumla…