Hi 3D Artists, we are looking for a 3D Artist starting in March to help us out. This is a paid freelance job. Here are the requirements:* Generalist 3D Games Artist able to work on stylised, kid friendly content. * Experience in creating content for mobile devices and a good understanding of the limitations and pipelines…
Hey guys, for the past 2 years or so, I've been working for a local Northern Irish studio called Billygoat, working mostly on a game called "Her Majesty's Spiffing." The game is a fully 3d unity based point and click adventure game with a silly british humour vibe. Think monty python/red drawf/sci fi spoof nonsense and you…
just did a simple setup in unreal 5 what you want is stretch this highlight in a very specific region to sell the idea of it being hair. while you can not do it, with the roughness and spec maps you can force it to be in certain areas and not be in others. so what you'd need is a pretty wide highlight that covers an area…
Just to echo what Ashervisalis said about lighting and presentation; lighting with HDRI is OK but they're washing some your models with a lot of ambient light, which can make some of the pieces look quite flat. Like your radio for instance, it looks like you've done a great job with the modelling and texturing but if you…
After writing a critique yesterday I just couldn't get the original concept out of my head. The color work was highly satisfying and that facial structure was a bit unusual. I felt compelled to investigate it in more depth and see if my assumptions were correct. I don't know if I'll take this piece any further or what,…
I may be the wrong person to give advice since we're at a similar skill level I'd say. But I think our work suffers from similar flaws, and that's the texturing. On your Squig, the tongue, eyes, and the yellow circles on its head look like they should be shinier. I feel like it's skin doesn't have enough small color…
You can have actually have this kind of work (pure sculpting/posing) in the miniatures for war games/board games, scale miniatures, and designer toy industry. While some artists simply power through the count spamming the detail, decimating and then tossing the work to a printer, it does help to know proper edgeflow for…
Well it seems this thread is kind of working out, thanks for posting the reviews all. Here's two more I picked up in the last few months: Megaman Complete Works / Megaman X Complete Works [ame]http://www.amazon.com/Mega-Man-Official-Complete-Works/dp/1897376790/ref=sr_1_1?ie=UTF8&s=books&qid=1281040001&sr=8-1[/ame]…
I'd focus on what you really love doing. You'll be happier and improve much faster too. If it's highly stylized characters, assets, etc. that you really love doing, go for it! I'd keep on really trying to dig deep and improve. I'm not saying being a generalist is bad, but you have to realize that your competition is people…
First off, feel free to post some images in your thread here, you'll probably get more replies. Most people have no interest in watching 3 minutes of demo reel and a lot will also bounce out of this thread the instant they don't see any images. That being said, some quick first impressions: Your work is all over the place…