i guess that is a point, i guess in my own preference i quite liked the detail on the tires so i was really inclined to bake as much texture from the high poly to the low poly haha. but i did also have the thought that the wheels are just as equally important especially when there's 6 of them and they're very visible. My…
I forgot the exact amount but Epic has been given figures for I think Gears 2 characters, and it was quite a lot more than a week. However we all know just how very detailed the Gears art style is. Another one that I know is Blur's average time for the human characters in the Far Cry 3 CG trailer, which was about 30 days…
Wow guys. Thank you so much for all the support! Its been really overwhelming! Im really glad everyone likes the level! A really big thanks to Blizzard and Victor Lee for providing such epic material to work from!! Also thanks to Zbrush for making such a bad ass art tool! This weekend I will put together a comprehensive…
Both Morgian and Miranda are voiced by Australian women speaking in their native accents. Miranda got her voice and face from Yvonne Stravinski and Morigan was voiced by Claudia black. Not a bit of English anywhere :) . They usually hire voice talent from the region they want the character to be from I think. Im pretty…
As I mentioned in the other thread I think this would be a great time to see if it would be possible to use multiple resources, and dota communities and try to do a community update like tf2 did. They had their update with robot hats that had the blog post and comic all made by the community, and there were like 60 some…
To me the "UE3 look" was the most characterized by awful low-resolution lightmaps and busy, desaturated textures with poor material definition. There are also the very distinctive and not always well-used light shafts and motion blur, and, to a lesser extent, bloom, which really made me reconsider whether I really wanted…
That came out pretty good. Got two crits though, just for general consideration. I get the impression this view is supposed to be pretty epic, a city placed in a vast desert landscape. A wider composition would suit this purpose better as I get the impression of tightness rather than openness. The city needs more contrast…
Sound is VERY lacking, even if that was how 'real war' sounded I don't want that... I tried to tweak my sound card settings to get more of an epic war feeling but it wasn't happening. I agree with mojo about the, walk somewhere and randomly die... I wasn't fighting as much as I was out for a stroll and just happened to…
They also don't seem to have fixed the engine to work with dual monitors, at least not on any system I've played it on. I hate it when I scroll the battlefield in the direction of my second monitor, accidentally click and end up switching back to Windows. :P I'm a big Relic fan, quite possibly to the extent that I'm also…