I'm just gonna comment on your presentation of it all. You definitely do not need to show your mocap data so many times. Show it once, then move on to the finished rig. Ditch the proxy model entirely. Also, if you`re going to show all the different views, either show them all at the same time, on one screen. Split it into…
Yeah im using 2009. Another thing you could try is to setup cameras, like frontview, sideview, whatever view you want, and decrease the FOV down to 1.1 or less to match it to an orthographic view and see how that works out. Then theres also google sketchup, I think you can render outlines like in this video [ame]…
btw that bot thing isnt anything new at all. russian guys used it in the trading community already since long time - they deal there was: buying x *view counting* couriers with 0 views for low price. then the bot trades from one acc to the next upping the views and at the end of cycle they got all the couriers with full…
You have a good start, but a few things I noticed about the anatomy were off: 1) The shoulders are too thick from the side view, they look a little manly. Maybe a little too much muscluature on the shoulders in the back view also. 2) The calves are underdefined. They need more depth in the side view. 3) The lower sternum…
hmm, well I may be qualified to help you for starters, if you don't know how to apply an hlsl shader (real-time viewport shader) in max, best help I can direct you to is Ben Clowards tutorial on the subject: http://www.bencloward.com/tutorials_shaders1.shtml after you've got it working in max, make sure you're viewing it…
I get what you mean, I have two views on this, use packs or quixel assets in a way to create something new (kitbash, live boleans etc) and if you are using packs in games to save time / costs that is also ok given you are not claiming it as your own work. Thing to keep in mind, Quixel assets and asset packs on various…
The usual specular model makes surfaces tend to perfect reflection at shallow view angles - mainly because that is actually what happens in real life, you just don't see it much because its hard to put your head close enough to the ground to see it (also atmospherics etc). The only non-bullshit option is to apply specular…
I won't argue against your point here about how Indian culture can be viewed from that lens, but that could be said about other cultures too. Yet other cultures have or had major AAA titles in development, like Assassin's Creed Mirage touching on Islam Something like the cancelled Black Panther game which would have been…