Senior Environment
Artist Cold Iron Studios San Jose, CA Please
Note ● Applicants without a portfolio
will not be considered Position
Summary Cold
Iron is seeking an experienced Sr.
Environment Artist to join our world class team on our next AAA title for
consoles and PC! Do you excel at building props and spaces that are…
I finished up the grimoire today with the speedart animations. I'll be doing some testing with Unity scripting for portfolio purposes, but the actual model and animation itself is now complete after just under 18 hours.
Seriously good point Fabio-- that's not a bad idea at all with opening up the images all at once for speedier viewing. I'll moll that over a bit and test it out. I appreciate your feedback man. Thanks a bunch :)
So here's a link to the actual, official announcement at the actual time it was meant to be announced, without random made-up parts ;) Click me>> Unity 5! And a few of the features from the press release - Physically-based Shading Unity 5 will launch with a new built-in shader system. The new shading is physically-based,…
I'm not sure which engine really. despite going to college for Game Art, i have very little knowledge outside of maya or photoshop. I'd like to be able to throw it in the source engine or UT3. Which engine do you use at your college? (I use UT2004 right now at mine.. Art Institute of Fort Lauderdale. We're in the process…
made a small video clip displaying how fast you can be with unfold: http://www.dejawolf.com/tutorials/maxbug/fastuv.avi this bug is one of the largest speedbumps in my UVmapping workflow, because unfold has the ability to be even speedier than it is now.
I think you have too much space beetwen rocks. Make it bigger. Here, this is speedart about painting rocks: [ame=" https://www.youtube.com/watch?v=EKxFO4292LI"]Painting stone texture - YouTube[/ame] This last wood looks good.
JayKLegendary I am noob to make concepts, i draw on paper first after that i draw with mouse on pc. its my recorded video link for kunkka : [ame=" https://www.youtube.com/watch?v=jqvce4Z7J1w"]DotA2 - Concept Speedart (Noob) - YouTube[/ame]
That's kind of what I was leaning toward, for the culling. And noted! Thank you very much! Do you have a particular recommendation for showing breakdowns? That's why I do the speedarts and Sketchfab models where I can, but if there's a better way to do it, I'd love to hear about it!