[ QUOTE ] What causes it and how can I prevent from getting this? [/ QUOTE ] Drink lots of water, it helps balance your body's pH level. Stay active to promote your bodies lymphatic system to prevent kidney stone forming diseases, and avoid being overweight. Eat a strong alkaline diet, and avoid foods that contain large…
This is true... why stop there? There are plenty of supercool 2d games. Heck, why not make 3d a pro feature as well? Unreal? I loath Unreal Engine's render quality and acne heavy shadows Finish the sentence. "Self Shadowing Dynamic Soft Shadows". If one doesn't think this is the be-all and end-all they are probably not in…
I accidentally hit the soft select mode key B, in my Maya studies. Hit B to toggle it on and off. I Google searched, "why is Maya outlining in rainbow color," and "why are my outlines bright in Maya," and even "autodesk maya outlining in multicolor??' (yes, including the double question mark) which fortunately got me to an…
Thank you for the honest feedback @pior! You're absolutely right about Waterhouse - he's not in our library yet, which is a genuine oversight. Most likely one of many, but we're adding him to the list and will report as soon as his works are up. It's a fair point that the expectation is to look by an artist name. And if…
I have read everything on this site about normal maps, I have been baking normal maps for years and now I am having issues, I hope you guys can help me out. Here are some of the rules I live by: *Always have UV split where there is a hard edge* *Its okay to have a UV split where there is a soft edge* *Only have hard edges…
Hey Michael, You've picked a sweet concept, great atmosphere! I dig the table, and props on it, floor looks nice too. I know you're still early in development but your current lighting is really washy. Even if you're not following the concept 1:1, you'll add a ton of interest by letting the light travel less. Look at the…
Here are some things I think you can improve :) -The iron part seems very lumpy and soft. Depending on the type of material, it can of course have irregular noise/shapes to it, but usually with something iron it is pretty chiseled I think, rather than lumpy. -The scratches appear like segmented little dots -Texturing in…
1) The glyphs from a distance looked smashed and compressed which would never happen on stone. On closer inspection it looks like tiny glyphs where used, it might help sell the damage if the glyphs over the damaged part where not intact or half the height of the other glyphs. Now you can argue that "but if you look…
Alright, haven't put up anything here in ages. so thought I might try again and show a bit of my progress. It was a lot of back and forth mainly because of the sizes in relation to each other and it took me well longer to get to where I am now than what I originally thought. Here are some screenshots from the sleeping car…
@pmiller001 Definitely making things up as I go along. Forcing a lot different spaces to work together is probably not the best idea. But I like what I got going so far. I expect a few details to be cast out as I move forward but definitely trying to cement the theater entrance theme with an atrium lobby like feel. Still…