can someone help a maxscript newbie out? I've been trying to get a mashup of this align script and maiuu's weld to last on a hotkey with modkeys and I am stuck.macroScript flattentest2 category:"tools" toolTip:"flattentest2"( (function getModKey = ( local resultData = #none if ( (not keyboard.shiftPressed) and (not…
Hey todman to Reset Xform go to your control panel-utilities-reset xform. I can't exsplain what it does in graphical terms becuase I don't know. but when I have had animation probs and sometimes unwrapping probs its normally cos I forgot to reset the Xform. do it before unwrapping anything and rigging anything,make it a…
Hi! Here it is my solution to move ANY selected object back to the center of the world:
- create a MEL tab and copy/paste this snippet:
// Get the selected object(s)
string $selectedObjects[] = `ls -sl`; // Check if any objects are selected
if (size($selectedObjects) > 0) { // Loop through each selected object and move it…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
Mirai did have soft selection, yes. You had to define its radius by selecting elements on the mesh and it was pretty fancy from what I remember. Surface- or volume-based depending on your choice, lockable too - I think. 3ds max gained these features over time. Maya had its soft selection tools revamped at some point, not…
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics
* Name of the currently selected object or the…
That's not bad at all, although you could spend a little more time trying to maximise your use of the space. As far as arranging the layout, it all needs to go into the 0 to 1 space, which is the top right quarter shown in your screenshot. There's a couple of areas that have a few squashed or distorted UVs. The grip looks…
why do I have to find the alpha after I select the brush? why cant I just selct the brush I want and the proper alpha is automatically selected, these brushes are a pain in the ass.
Subdivision sketch: Basic stocks. A quick visual overview of modeling simple furniture that has compound curves. Block out. Start by defining the basic volume and proportions then develop the primary shapes and surface profiles. Rely on tools and subdivision smoothing to generate the final curved surface whenever possible.…
@ I export from Blender. Do you mean the "Apply Transforms" option? I don’t have any active modifiers, and the model hasn’t been scaled, so I don’t use it. I only enable "Selected Objects" and "Triangulate Faces" when exporting.