Why pirating isnt a crime. Hey lets make this about politics! Checkout my flash website! Hey look at this cool art/shader network/other cool work while I never post breakdowns about it.
dreamcast was better than the ps2. just didn't get the developers support from some of the big names. plus how easy it was to pirate games. then there's the stigma from the saturn which didn't help. many factors doomed the dreamcast
OK update. I've set up a little scene for the pirate. But boy, is it brown! I need some other colour in there, but will that detract from the character? These are the questions on everybody's lips. Maybe. Still not set on the face. I'm not about that face.
Hehe, well considering that the name came to when I was playing the game "Pirate Gold", I thought I have polished right up, no looting or stealing....much...this week... Either way, get to work, insect! Arrrrrggg :)
Nice subtle dig there Earthquake. lol http://playstationlifestyle.net/2009/09/09/eidos-sets-sneaky-trap-for-arkham-asylum-pirates/ But the PC version was released before his post so ... umpire says SAFE!!! :P
Agree - so much good work. And thank you! I like your characters, especially the pirate one! A few more mood/color/lighting studies: This one is heavily inspired by Syd Mead`s superb works:
I second Diegos suggestion! would definitely fit the pirate look more than the aztec/mayan design! or maybe something else but still jolly rogery, maybe a sea shell, a crab shell or a giant shark tooth.
Hello, I'm creating an environment in UE4 and currently at the blockout stage. I'm looking for any kind of feedback, but mainly for lighting and compostition. Thank you! These are main concept art that I'm looking at. ( I don't know who created these)
A little practice in low poly modelling. Made as portfolio piece for mobile devices or online games. It has 2k tris. Also did a quick environment in 3ds max, to see how it would look. Pretty happy with the final images.
Hey all, Will be joining in the fun! Hopefully I will be able to ride it out to the end. Started a concept and collected a few pieces of inspiration work. Software: 3DSmax Unreal Engine 4 Photoshop Substance Designer Substance Painter Zbrush Xnormal